Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What do you want to see in D20 Dragonlance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 118667" data-attributes="member: 158"><p>Vax, if you want to see the Kender, Gullies, and Tinker Gnomes as they were Intended, Read (or Re-read) the first three Dragonlance books (Autumn Twilight, Winter Night, and Spring Dawning) and then the three "Twins" Books (Time of the Twins, Test of the Twins, War of the Twins). THAT is the original vision for the races. There was some comic relief in there, but as Geron mentioned, there was some very enlightening moments in there too. In many cases, Tasslehoff noticed many things wrong with Raistlin before the entire rest of the group did.</p><p></p><p>Gully Dwarves are pathetic, poor creatures, even lower than goblins in many ways - but also capable of nobility and purpose, and quite a few surprises.</p><p></p><p>Concerning their survivability, Kender were blessed with many special abilities to support their curiosity. They were immune to fear, but not stupidity, as seen in Tasslehoff and many kender in other early 1990's books by other authors. (Of course, an equal number were shown by OTHER authors to be stupid as lemmings, but that's the whole point of contention in the first place.) They also had fantastic abilities at hiding and not being seen, and they also had uncanny skill with both ranged and melee weapons, specifically a hoopak.</p><p></p><p>The obvious similarities between the Rings Trilogy and Dragonlance were entertaining to me. Music and art was important to Krynn, and is a subject no longer played up in other settings, such as the Forgotten Realms. It tells you much about a people, to flesh them out in a campaign. WHile the main books delved into the info slightly, "Leaves from the Inn of the Last Home" did much to flesh out the world, and gave DM's much to add flavor to the world.</p><p></p><p>I myself would not like to see much change from the Dragonlance Adventures 1st edition book and this one. Only add the changes that are necessary to get it in line with what WotC requires inclusion of, and flesh it out with perhaps a whole chapter on music, art, tales, etc. that make the world alive, and make the majority of the book on handling the mechanics that make Krynn different from other D&D campaigns.</p></blockquote><p></p>
[QUOTE="Henry, post: 118667, member: 158"] Vax, if you want to see the Kender, Gullies, and Tinker Gnomes as they were Intended, Read (or Re-read) the first three Dragonlance books (Autumn Twilight, Winter Night, and Spring Dawning) and then the three "Twins" Books (Time of the Twins, Test of the Twins, War of the Twins). THAT is the original vision for the races. There was some comic relief in there, but as Geron mentioned, there was some very enlightening moments in there too. In many cases, Tasslehoff noticed many things wrong with Raistlin before the entire rest of the group did. Gully Dwarves are pathetic, poor creatures, even lower than goblins in many ways - but also capable of nobility and purpose, and quite a few surprises. Concerning their survivability, Kender were blessed with many special abilities to support their curiosity. They were immune to fear, but not stupidity, as seen in Tasslehoff and many kender in other early 1990's books by other authors. (Of course, an equal number were shown by OTHER authors to be stupid as lemmings, but that's the whole point of contention in the first place.) They also had fantastic abilities at hiding and not being seen, and they also had uncanny skill with both ranged and melee weapons, specifically a hoopak. The obvious similarities between the Rings Trilogy and Dragonlance were entertaining to me. Music and art was important to Krynn, and is a subject no longer played up in other settings, such as the Forgotten Realms. It tells you much about a people, to flesh them out in a campaign. WHile the main books delved into the info slightly, "Leaves from the Inn of the Last Home" did much to flesh out the world, and gave DM's much to add flavor to the world. I myself would not like to see much change from the Dragonlance Adventures 1st edition book and this one. Only add the changes that are necessary to get it in line with what WotC requires inclusion of, and flesh it out with perhaps a whole chapter on music, art, tales, etc. that make the world alive, and make the majority of the book on handling the mechanics that make Krynn different from other D&D campaigns. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What do you want to see in D20 Dragonlance?
Top