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What do you want to see in D20 Dragonlance?
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<blockquote data-quote="Randolpho" data-source="post: 119971" data-attributes="member: 3016"><p>I'd just like to thank the people at Soverieign Press for actually lurking here and soaking up the input people are giving. Even some of the tongue-in-cheek stuff, like Rowenstin's last comment (ok, maybe not exactly "tongue-in-cheek" morelike "vehement" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) can serve to show what people want from a Dragonlance setting. </p><p></p><p>My own desires:</p><p></p><p>1) Full D&D 3e complaince with core classes. That means Wizards, Sorcerers, Bards, Rangers, 1/2 Orcs, the whole kit-and-caboodle. </p><p></p><p>2) As full as possible compliance with previous incarnations of Dragonlance and D&D within the boundaries of 3rd edition rules -- lunar power fluctuations for mages, etc.</p><p></p><p>3) Generic rules for *any* time-period, with notes/appendices on limitations when playing in other time periods (no clerics pre-War of the Lance, no Sorcerers pre-5th Age, no Clerics/Wizards post Chaos War, everything post War of Souls, etc.)</p><p></p><p>4) Please, don't make the non-core races PC races. Minotaur PCs are best suited for the optional Monsters as a PC rules. </p><p></p><p>5) Unlike some here, I couldn't care less what the major NPCs' stats are. RPGs aren't about the NPCs, they're about the *PC*s. Major NPC stats are best suited, IMO, for a supplement.</p><p></p><p>6) On the "tiny three" races... I personally don't think they need changing. However, given the obvious stereotypes of the races, perhaps it might be a good idea to have some small meta-game section discussing the perceived role of these races vs what they actually are and represent. Perhaps in a boxout. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Oh, and make sure Gully Dwarves are not PCs. They are, like Minotaur, best suited for optional rules.</p><p></p><p>7) Squire James' Aristocrat/Cleric rules for transition periods is an interesting one, but not quite what I think should be done. New clerics during/after the War of the Lance should multiclass, following the standard multiclass rules. Suddenly gaining vast power the moment the Gods are rediscovered sorta taints the flavor for me. I'd much rather have them start at first level and grow in their newfound faith. </p><p></p><p>For post Chaos War, some form of "ex-cleric" (obviously mirroring the ex-paladin) should be created. </p><p></p><p>8) Prestige classes, Prestige classes, prestige classes! Drop all of the PrCs from the core rulebook (they're Greyhawk, not DL!), and come up with a slew that fit the setting. Examples might include: High Sorcerer -- Pass test in tower of High Sorcery to gain ability to tap into power of moons. Must choose a robe of color at this point.</p><p></p><p>Knight of Sword, Crown, Rose -- Join ranks of Knights of Solomia to gain combat, leadership, possibly some clerical abilities (see point 9). Perhaps allow paladins (only in appropriate eras, of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) to freely multiclass between these PrCs. This would be an option for me, as I never truly understood if some of the Knights were considered paladins after the War of the Lance or not. </p><p></p><p>Knight of Takhisis PrCs to mirror Solomnia (I can't remember what they were... thorn, lilly, and something) -- only available post and just pre-Chaos War.</p><p></p><p>9) I think this would be a major boon to a world that sees a war every other decade -- MASS COMBAT RULES!!!!! Especially rules for allowing the PCs to lead/enter large-scale wars, rather than individual skirmishes. I have not a single suggestion at the moment for how to go about doing this, but I think it would be an outstanding thing to see in Dragonlance. *Especially* if it were in the core rules, but I would understand if it were relegated to a supplement... </p><p></p><p>Ok, that's all I can think of offhand. More, I'm sure is forthcoming, and again, thanks for taking the time to read this, Jamie.</p></blockquote><p></p>
[QUOTE="Randolpho, post: 119971, member: 3016"] I'd just like to thank the people at Soverieign Press for actually lurking here and soaking up the input people are giving. Even some of the tongue-in-cheek stuff, like Rowenstin's last comment (ok, maybe not exactly "tongue-in-cheek" morelike "vehement" :)) can serve to show what people want from a Dragonlance setting. My own desires: 1) Full D&D 3e complaince with core classes. That means Wizards, Sorcerers, Bards, Rangers, 1/2 Orcs, the whole kit-and-caboodle. 2) As full as possible compliance with previous incarnations of Dragonlance and D&D within the boundaries of 3rd edition rules -- lunar power fluctuations for mages, etc. 3) Generic rules for *any* time-period, with notes/appendices on limitations when playing in other time periods (no clerics pre-War of the Lance, no Sorcerers pre-5th Age, no Clerics/Wizards post Chaos War, everything post War of Souls, etc.) 4) Please, don't make the non-core races PC races. Minotaur PCs are best suited for the optional Monsters as a PC rules. 5) Unlike some here, I couldn't care less what the major NPCs' stats are. RPGs aren't about the NPCs, they're about the *PC*s. Major NPC stats are best suited, IMO, for a supplement. 6) On the "tiny three" races... I personally don't think they need changing. However, given the obvious stereotypes of the races, perhaps it might be a good idea to have some small meta-game section discussing the perceived role of these races vs what they actually are and represent. Perhaps in a boxout. :) Oh, and make sure Gully Dwarves are not PCs. They are, like Minotaur, best suited for optional rules. 7) Squire James' Aristocrat/Cleric rules for transition periods is an interesting one, but not quite what I think should be done. New clerics during/after the War of the Lance should multiclass, following the standard multiclass rules. Suddenly gaining vast power the moment the Gods are rediscovered sorta taints the flavor for me. I'd much rather have them start at first level and grow in their newfound faith. For post Chaos War, some form of "ex-cleric" (obviously mirroring the ex-paladin) should be created. 8) Prestige classes, Prestige classes, prestige classes! Drop all of the PrCs from the core rulebook (they're Greyhawk, not DL!), and come up with a slew that fit the setting. Examples might include: High Sorcerer -- Pass test in tower of High Sorcery to gain ability to tap into power of moons. Must choose a robe of color at this point. Knight of Sword, Crown, Rose -- Join ranks of Knights of Solomia to gain combat, leadership, possibly some clerical abilities (see point 9). Perhaps allow paladins (only in appropriate eras, of course :)) to freely multiclass between these PrCs. This would be an option for me, as I never truly understood if some of the Knights were considered paladins after the War of the Lance or not. Knight of Takhisis PrCs to mirror Solomnia (I can't remember what they were... thorn, lilly, and something) -- only available post and just pre-Chaos War. 9) I think this would be a major boon to a world that sees a war every other decade -- MASS COMBAT RULES!!!!! Especially rules for allowing the PCs to lead/enter large-scale wars, rather than individual skirmishes. I have not a single suggestion at the moment for how to go about doing this, but I think it would be an outstanding thing to see in Dragonlance. *Especially* if it were in the core rules, but I would understand if it were relegated to a supplement... Ok, that's all I can think of offhand. More, I'm sure is forthcoming, and again, thanks for taking the time to read this, Jamie. [/QUOTE]
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