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What do you want to see in D20 Dragonlance?
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<blockquote data-quote="Michael Tree" data-source="post: 138224" data-attributes="member: 1455"><p><strong>Re: Hmmm...</strong></p><p></p><p></p><p></p><p>The Sorcerer class is definitely appropriate for Irda, since Irda magic has always been described as being spontaneous and innate. I'd be very wary about including any other sorcerers though. It just doesn't feel right to have arcane spellcasters who aren't part of the conclave but who also aren't renegades either. It takes away from the monolithic nature of the order.</p><p></p><p>5th age sorcery is another matter altogether. The PH sorcerer class is a good start, but the spell list would have to be seriously altered, since 5th age sorcery can only affect inanimate matter. Conversely, 5th age mysticism can only affect living things, but is also spontaneous magic like sorcery. Given the restrictiveness of the magic, both classes should probably be somewhat more physically beefy, akin to Shugenja or Monte Cook's alternate sorcerer.</p><p></p><p>Actually, Monte Cook's sorcerer would be a particularly good fit, since the use of material components like bat guano and amber seem to be an integral part of moon magic, but not other magic.</p><p></p><p></p><p>If the PH sorcerer class is to be included in the game, this would be a good way to handle it. I have reservations about including it, especially since PH Sorcerers poorly portray the magic that existed before the moons (ie. 5th age magic).</p><p></p><p></p><p>No, that isn't neccessary, and always struck me as being artificial. However, Dragonalnce sample characters should be moderate levels, on a much lower scale than, say, the characters in the Forgotten Realms book. The non-existance of life extending magic in Krynn (except for the Bloodstone of Fistandantilus), would preclude the extremely high level characters that we see in the FRCS.</p></blockquote><p></p>
[QUOTE="Michael Tree, post: 138224, member: 1455"] [b]Re: Hmmm...[/b] The Sorcerer class is definitely appropriate for Irda, since Irda magic has always been described as being spontaneous and innate. I'd be very wary about including any other sorcerers though. It just doesn't feel right to have arcane spellcasters who aren't part of the conclave but who also aren't renegades either. It takes away from the monolithic nature of the order. 5th age sorcery is another matter altogether. The PH sorcerer class is a good start, but the spell list would have to be seriously altered, since 5th age sorcery can only affect inanimate matter. Conversely, 5th age mysticism can only affect living things, but is also spontaneous magic like sorcery. Given the restrictiveness of the magic, both classes should probably be somewhat more physically beefy, akin to Shugenja or Monte Cook's alternate sorcerer. Actually, Monte Cook's sorcerer would be a particularly good fit, since the use of material components like bat guano and amber seem to be an integral part of moon magic, but not other magic. If the PH sorcerer class is to be included in the game, this would be a good way to handle it. I have reservations about including it, especially since PH Sorcerers poorly portray the magic that existed before the moons (ie. 5th age magic). No, that isn't neccessary, and always struck me as being artificial. However, Dragonalnce sample characters should be moderate levels, on a much lower scale than, say, the characters in the Forgotten Realms book. The non-existance of life extending magic in Krynn (except for the Bloodstone of Fistandantilus), would preclude the extremely high level characters that we see in the FRCS. [/QUOTE]
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