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What do YOU Want to See in Dragon/Dungeon
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<blockquote data-quote="Glyfair" data-source="post: 3829390" data-attributes="member: 53"><p>1) Regular support for the main campaign settings (right now FR & Eberron) with regular rotating support for out-of-print settings (this month a Planescape articlem next month Dark Sun, etc). Greyhawk fits somewhere between the two.</p><p></p><p>2) "Behind the Screen" articles showing how the system works and why. Just like those after 3E launched. </p><p></p><p>3) "Giants in the Earth" column. Reach out to fantasy authors to get permission to publish D&D stats for their characters. Sell it as promoting their books. I know I have tried many series just because of the old GitE column.</p><p></p><p>4) Adventure series: Tie together 2-3 adventures together as part of a storyline without them being set back-to-back. Nick Logue's "Chimes at Midnight" series is a good example of that.</p><p></p><p>5) DI-enhanced articles: Introduce new feats? Have them appear in the character generator (or at least the option to activate them). Discuss techniques of designing dungeon rooms, have the rooms be part of the Virtual Tabletop.</p><p></p><p>6) New monsters and alternate monsters: And I don't mean as part of a Dungeon adventure. Maybe even have the new monsters appearing in Dungeon also appear in a separate article. Consider giving alternate builds for classic monsters, especially those with major changes.</p><p></p><p>What I don't want to see:</p><p></p><p>1) Long adventure paths: I don't want a significant amount of the Dungeon content tied up in one storyline. I hate knowing that 1/3 or more of the content I'm paying for be wasted because I'm not interested in the storyline. Especially when that storyline lasts for a year straight, like Paizo's.</p><p></p><p>2) Unrelated systems: I hated the early Dragon tendency of writing subsystems for D&D that were "alternatives" that had no strong ties to the system. It didn't work well in AD&D/OD&D which had no strong central system, it's even worse in the more cohesive 3E and, presumbably 4E, system.</p><p></p><p>3) Fiction: I liked the best fiction in TD (I'd buy a Niall of the Far Travels story). I won't read it as online content.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3829390, member: 53"] 1) Regular support for the main campaign settings (right now FR & Eberron) with regular rotating support for out-of-print settings (this month a Planescape articlem next month Dark Sun, etc). Greyhawk fits somewhere between the two. 2) "Behind the Screen" articles showing how the system works and why. Just like those after 3E launched. 3) "Giants in the Earth" column. Reach out to fantasy authors to get permission to publish D&D stats for their characters. Sell it as promoting their books. I know I have tried many series just because of the old GitE column. 4) Adventure series: Tie together 2-3 adventures together as part of a storyline without them being set back-to-back. Nick Logue's "Chimes at Midnight" series is a good example of that. 5) DI-enhanced articles: Introduce new feats? Have them appear in the character generator (or at least the option to activate them). Discuss techniques of designing dungeon rooms, have the rooms be part of the Virtual Tabletop. 6) New monsters and alternate monsters: And I don't mean as part of a Dungeon adventure. Maybe even have the new monsters appearing in Dungeon also appear in a separate article. Consider giving alternate builds for classic monsters, especially those with major changes. What I don't want to see: 1) Long adventure paths: I don't want a significant amount of the Dungeon content tied up in one storyline. I hate knowing that 1/3 or more of the content I'm paying for be wasted because I'm not interested in the storyline. Especially when that storyline lasts for a year straight, like Paizo's. 2) Unrelated systems: I hated the early Dragon tendency of writing subsystems for D&D that were "alternatives" that had no strong ties to the system. It didn't work well in AD&D/OD&D which had no strong central system, it's even worse in the more cohesive 3E and, presumbably 4E, system. 3) Fiction: I liked the best fiction in TD (I'd buy a Niall of the Far Travels story). I won't read it as online content. [/QUOTE]
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