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What do you want to see in Monster Manual Expanded IV?
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<blockquote data-quote="RoughCoronet0" data-source="post: 8375338" data-attributes="member: 7031665"><p>So a few things I'd suggest that would be cool to see.</p><p></p><p><strong>1. <span style="font-size: 18px">Dragons</span></strong></p><p><span style="font-size: 15px">So I do know that FToD will be coming out in October, So which dragons to include will depend on which ones are released in that book. With that in mind however, there are quite a few dragons you could include in MME4. You could add the different age categories of Metallic Dragons that you have included in the previous MME books. You could also include new Metallic Dragons like Steel, Iron, Adamantine, Mithril, and so on. You could instead add Catastrophic Dragons, the 4e Elemental Dragons. They had a really cool mechanic where instead of having a breath weapon, they have aura's that expand and then explode in elemental energy, on top of other passive effects. You also have other Planar Dragons from the different outer planes from Astral Dragons to Rust Dragons, Radiant Dragons and Styx Dragons. You could also expand on some lesser dragons like Linnorms, or add some more powerful Dragonspawn. </span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Obviously I wouldn't expect all of these but they are some ideas for the dragon section of this book.</span></p><p></p><p><span style="font-size: 18px"><strong>2. Mid Level Legendary Humanoids</strong></span></p><p><span style="font-size: 15px">I really like the low level legendary humanoids that you added to MME3, and I think it would be cool to see a similar concept for mid level humanoid monsters (CR 11-20). This would give people some good options for higher level humanoid encounters for players to tackle with. You could also mix in some other humanoid races, whether they are the more common and popular races (Elves, Dwarves, Halflings, Gnomes, Humans, Tielfings, Dragonborns, Genasi, ect), or less common races (Aasimar, Kenku, Thri-kreen, Warforged, Shifters, Lizardfolk, ect). There are so many options for humanoids.</span></p><p></p><p><span style="font-size: 18px"><strong>3. More High CR Creatures</strong></span></p><p><span style="font-size: 15px">So similarly to my sentiments with more dragons, I wouldn't be expecting a monster manual with nothing but CR 23+ creatures. But I would love to see at least a handful of really high CR creatures that could be used as the big bad or epic end boss battle of a campaign. An Ancient Aboleth that has been hiding under the waves since the beginning of the Prime World's creation. Elder Titans that were so powerful even the gods who created them feared their might. Powerful Primordial Lords trapped and waiting to unleash ruin against the gods who imprisoned them. Elder Primal Spirits that guard the natural world from all Outsiders and their machinations. Liches that have survived eons, gathering all manner of arcane knowledge that has though lost to the ages. There as so many possibilities. </span></p></blockquote><p></p>
[QUOTE="RoughCoronet0, post: 8375338, member: 7031665"] So a few things I'd suggest that would be cool to see. [B]1. [SIZE=5]Dragons[/SIZE][/B] [SIZE=4]So I do know that FToD will be coming out in October, So which dragons to include will depend on which ones are released in that book. With that in mind however, there are quite a few dragons you could include in MME4. You could add the different age categories of Metallic Dragons that you have included in the previous MME books. You could also include new Metallic Dragons like Steel, Iron, Adamantine, Mithril, and so on. You could instead add Catastrophic Dragons, the 4e Elemental Dragons. They had a really cool mechanic where instead of having a breath weapon, they have aura's that expand and then explode in elemental energy, on top of other passive effects. You also have other Planar Dragons from the different outer planes from Astral Dragons to Rust Dragons, Radiant Dragons and Styx Dragons. You could also expand on some lesser dragons like Linnorms, or add some more powerful Dragonspawn. Obviously I wouldn't expect all of these but they are some ideas for the dragon section of this book.[/SIZE] [SIZE=5][B]2. Mid Level Legendary Humanoids[/B][/SIZE] [SIZE=4]I really like the low level legendary humanoids that you added to MME3, and I think it would be cool to see a similar concept for mid level humanoid monsters (CR 11-20). This would give people some good options for higher level humanoid encounters for players to tackle with. You could also mix in some other humanoid races, whether they are the more common and popular races (Elves, Dwarves, Halflings, Gnomes, Humans, Tielfings, Dragonborns, Genasi, ect), or less common races (Aasimar, Kenku, Thri-kreen, Warforged, Shifters, Lizardfolk, ect). There are so many options for humanoids.[/SIZE] [SIZE=5][B]3. More High CR Creatures[/B][/SIZE] [SIZE=4]So similarly to my sentiments with more dragons, I wouldn't be expecting a monster manual with nothing but CR 23+ creatures. But I would love to see at least a handful of really high CR creatures that could be used as the big bad or epic end boss battle of a campaign. An Ancient Aboleth that has been hiding under the waves since the beginning of the Prime World's creation. Elder Titans that were so powerful even the gods who created them feared their might. Powerful Primordial Lords trapped and waiting to unleash ruin against the gods who imprisoned them. Elder Primal Spirits that guard the natural world from all Outsiders and their machinations. Liches that have survived eons, gathering all manner of arcane knowledge that has though lost to the ages. There as so many possibilities. [/SIZE] [/QUOTE]
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