Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What do you want to see in the final issue of Dragon?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Erik Mona" data-source="post: 3603883" data-attributes="member: 2174"><p>That's reasonable.</p><p></p><p></p><p></p><p>You think correctly. That's the job of the editor-in-chief, after all. Too few readers and the magazine gets cancelled. Or at least that was the operating assumption. Turns out there are other reasons the magazine could get cancelled too, but we weren't considering that possibility when I wrote that editorial.</p><p></p><p></p><p></p><p>The magazine and the gaming industries were much different back in those days. In fact, Dragon was at the time sold in bookstores as a book product, and not through magazine distribution, so "competing on the newsstand" wasn't really even a concern back in the "heyday." The magazine was selling more than 100,000 copies back then, so it's pretty clear that the game itself was much, much more popular in terms of unit sales than it is today, much more akin to a Pokemon-style fad than the graying hobby that D&D has become today.</p><p></p><p>Additionally, it's clear through research and seven years of number crunching that the actual "quality" or subject matter of a cover has less to do with the sales of a mass market magazine than things like the color (red and white covers sell well, yellow and blue covers do not) and cover lines (covers with lots of numbers on them sell better than covers without). It's an arcane science and it's maddening and you're right to be frustrated about it, but it is what it is.</p><p></p><p></p><p></p><p>Yes. I am saying exactly that.</p><p></p><p>I don't really expect you to believe it. I know I didn't when I joined the periodicals staff back in 1999, fresh from gamer-land. I hated the words on my covers too and missed the days when I could stare at the cover for a long time without reading a stupid pun.</p><p></p><p>But the numbers learned me.</p><p></p><p>Right after taking over Dragon, I ran a test on an issue with minimal coverlines, and despite it being a decent issue, the sales numbers were terrible. Not so much in game stores, but in mass market magazine accounts, which makes up a considerable amount of Dragon's distribution.</p><p></p><p></p><p></p><p>I honestly think, if sales were all we cared about, that the coverlines should be MORE overwhelming than they are, but I just can't bring myself to make that decision. When I edited Dungeon art director Sean Glenn and I redesigned the cover format of that magazine to trim down the coverlines and give more space to the art, and I think that's probably the best approach.</p><p></p><p>On the newsstand, a few lines in the upper right hand corner are utterly worthless. Go to Barnes and Noble or any other newsstand where magazines are not displayed "full face" (which is most of them). Magazines there are fanned out, so that you usually only see about three inches of the LEFT side of the magazine. That's why most of the coverlines we do run are either on the top (the "skyline") or on the left-hand side. You might as well not put coverlines on the right, so I don't whenever I can help it.</p><p></p><p>That said, Dragon has a LOT more different bits of content in it than Dungeon, so the temptation to run the table of contents on the cover is strong, because each of those coverlines could convince hundreds of extra people to look at the magazine.</p><p></p><p></p><p></p><p>The coverline revolution probably happened about the time Johnny L. Wilson took over as group publisher of Dragon and Dungeon about 1998 or so, or perhaps earlier when Pierce Watters became Editor-in-Chief (and later Circulation Director). Both of these men were veterans of the magazine field (as opposed to gamers-made-good like yours truly), and they had a pretty good idea what does and doesn't work in the mass market. As a result, the circulations of both magazines climbed under their leadership (and, to be fair, with the beginning of third edition). Pierce in particular, with decades of experience selling books and magazines, has had a significant and positive effect on sales of Dragon and Dungeon magazines.</p><p></p><p></p><p></p><p>Because printing on a polybag costs tens of thousands of dollars at the quantity we publish, and the magazines are expensive enough. If they never buy the magazine at all, they don't enjoy the cover or the contents.</p><p></p><p>Sometimes, when space allows, we reproduce the cover without the logo or coverlines somewhere in the magazine.</p><p></p><p>For our new monthly Adventure Path product, Pathfinder, we include no coverlines because it's a book and not a magazine, and doesn't need to compete with other magazines on the magazine rack.</p><p></p><p>And it's been a huge relief, honestly.</p><p></p><p>--Erik Mona</p><p>Editor-in-Chief</p><p>Dragon</p></blockquote><p></p>
[QUOTE="Erik Mona, post: 3603883, member: 2174"] That's reasonable. You think correctly. That's the job of the editor-in-chief, after all. Too few readers and the magazine gets cancelled. Or at least that was the operating assumption. Turns out there are other reasons the magazine could get cancelled too, but we weren't considering that possibility when I wrote that editorial. The magazine and the gaming industries were much different back in those days. In fact, Dragon was at the time sold in bookstores as a book product, and not through magazine distribution, so "competing on the newsstand" wasn't really even a concern back in the "heyday." The magazine was selling more than 100,000 copies back then, so it's pretty clear that the game itself was much, much more popular in terms of unit sales than it is today, much more akin to a Pokemon-style fad than the graying hobby that D&D has become today. Additionally, it's clear through research and seven years of number crunching that the actual "quality" or subject matter of a cover has less to do with the sales of a mass market magazine than things like the color (red and white covers sell well, yellow and blue covers do not) and cover lines (covers with lots of numbers on them sell better than covers without). It's an arcane science and it's maddening and you're right to be frustrated about it, but it is what it is. Yes. I am saying exactly that. I don't really expect you to believe it. I know I didn't when I joined the periodicals staff back in 1999, fresh from gamer-land. I hated the words on my covers too and missed the days when I could stare at the cover for a long time without reading a stupid pun. But the numbers learned me. Right after taking over Dragon, I ran a test on an issue with minimal coverlines, and despite it being a decent issue, the sales numbers were terrible. Not so much in game stores, but in mass market magazine accounts, which makes up a considerable amount of Dragon's distribution. I honestly think, if sales were all we cared about, that the coverlines should be MORE overwhelming than they are, but I just can't bring myself to make that decision. When I edited Dungeon art director Sean Glenn and I redesigned the cover format of that magazine to trim down the coverlines and give more space to the art, and I think that's probably the best approach. On the newsstand, a few lines in the upper right hand corner are utterly worthless. Go to Barnes and Noble or any other newsstand where magazines are not displayed "full face" (which is most of them). Magazines there are fanned out, so that you usually only see about three inches of the LEFT side of the magazine. That's why most of the coverlines we do run are either on the top (the "skyline") or on the left-hand side. You might as well not put coverlines on the right, so I don't whenever I can help it. That said, Dragon has a LOT more different bits of content in it than Dungeon, so the temptation to run the table of contents on the cover is strong, because each of those coverlines could convince hundreds of extra people to look at the magazine. The coverline revolution probably happened about the time Johnny L. Wilson took over as group publisher of Dragon and Dungeon about 1998 or so, or perhaps earlier when Pierce Watters became Editor-in-Chief (and later Circulation Director). Both of these men were veterans of the magazine field (as opposed to gamers-made-good like yours truly), and they had a pretty good idea what does and doesn't work in the mass market. As a result, the circulations of both magazines climbed under their leadership (and, to be fair, with the beginning of third edition). Pierce in particular, with decades of experience selling books and magazines, has had a significant and positive effect on sales of Dragon and Dungeon magazines. Because printing on a polybag costs tens of thousands of dollars at the quantity we publish, and the magazines are expensive enough. If they never buy the magazine at all, they don't enjoy the cover or the contents. Sometimes, when space allows, we reproduce the cover without the logo or coverlines somewhere in the magazine. For our new monthly Adventure Path product, Pathfinder, we include no coverlines because it's a book and not a magazine, and doesn't need to compete with other magazines on the magazine rack. And it's been a huge relief, honestly. --Erik Mona Editor-in-Chief Dragon [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What do you want to see in the final issue of Dragon?
Top