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What do you want to see in the fourth Adventure Path?
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<blockquote data-quote="ruleslawyer" data-source="post: 3103903" data-attributes="member: 1757"><p>Probably.</p><p></p><p>I may be running a Slavelords campaign soon, so if this ends up as the new AP, I'll be pleased pleased pleased!</p><p></p><p>That said, the Adventure Path I'd most love to see (and I highly doubt anyone feels like writing this, but who knows?) is one based off the old Companion and Masters' set CM and M module series. You could drop in a bunch of Mystara references just as you put the Greyhawk ones in AoW, and the entire series could focus on carving a realm out of the wilderness, dealing with the responsibilities of rulership, and eventually being forced to stop a nascent world war. No need for an end boss (since the conclusion to the adventure involves <em>stopping</em> a conflict), lots of potential traveling to all kinds of distant environments (or even planes), and there's already a fleet of flying ships built in!</p><p></p><p>Actually, this could be paired with a 1-12 AP, with the above-suggested path as a sequel to that one. After all, 12th-level PCs are in a perfect situation to do realm-building.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 3103903, member: 1757"] Probably. I may be running a Slavelords campaign soon, so if this ends up as the new AP, I'll be pleased pleased pleased! That said, the Adventure Path I'd most love to see (and I highly doubt anyone feels like writing this, but who knows?) is one based off the old Companion and Masters' set CM and M module series. You could drop in a bunch of Mystara references just as you put the Greyhawk ones in AoW, and the entire series could focus on carving a realm out of the wilderness, dealing with the responsibilities of rulership, and eventually being forced to stop a nascent world war. No need for an end boss (since the conclusion to the adventure involves [i]stopping[/i] a conflict), lots of potential traveling to all kinds of distant environments (or even planes), and there's already a fleet of flying ships built in! Actually, this could be paired with a 1-12 AP, with the above-suggested path as a sequel to that one. After all, 12th-level PCs are in a perfect situation to do realm-building. [/QUOTE]
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