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What do you want to see in the fourth Adventure Path?
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<blockquote data-quote="BlackMoria" data-source="post: 3105227" data-attributes="member: 424"><p>I would like to see an AP in which there is multiple villains working at cross purposes. The APs so far have featured principally one main foe and their sponsored groups. I would like to see an AP in which there is two or more main foes. And the main foes are not working together... in fact, the main foes opposed each other.</p><p></p><p>Of course, the party doesn't want to see any of the groups succeed at their agendas but the party cannot take on all the villains at once but must somehow play each group off against the other or ally with this or that group against the others. Of course, the various groups see the party as pawns, catspaws or fall guys and do exactly what the party is trying, use groups against others.</p><p></p><p>Could be a real fun AP as the party tries to figure out when they are 'playing' or 'being played'.</p><p></p><p>Concept as a example:</p><p></p><p>Chaos Cult wants to bring on the apolcaypse or the return of their Dark God and need the McGuffin of Power to do so......but</p><p></p><p>Domination Group wants to seize power. Opposes Chaos Cult since cult wants to end it all or total domination by evil god and domination group wants the pie for themselves. Wants McGuffin of Power to keep out of hands of cultists and destroy it ......but</p><p></p><p>Subsect within Domination Group is only going along for the ride. Wants the pie for themselves alone and McGuffin of Power is a important element in their plan. Doesn't what McGuffin destroyed and intends to betray the other domination group members at the right time....... but</p><p></p><p>McGuffin of Power is the legacy item of Good Group A. Without McGuffin, Good Group A cannot full implement their agenda. Problem is, agenda of this group favors one race or ethnic group or religion and is biased against all others. </p><p></p><p>So, groups are at cross purposes. Party may side with a particular group in principal or party's role is the preservation of the status quo (which means party may even oppose the good group whose agenda may not be desired by the majority)</p><p></p><p>Lots of potential if the groups and their agendas are properly setup. Lots of roleplaying and intrigue for those who want a combat lite AP and yet enough potential for carnage for those who like combat.</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 3105227, member: 424"] I would like to see an AP in which there is multiple villains working at cross purposes. The APs so far have featured principally one main foe and their sponsored groups. I would like to see an AP in which there is two or more main foes. And the main foes are not working together... in fact, the main foes opposed each other. Of course, the party doesn't want to see any of the groups succeed at their agendas but the party cannot take on all the villains at once but must somehow play each group off against the other or ally with this or that group against the others. Of course, the various groups see the party as pawns, catspaws or fall guys and do exactly what the party is trying, use groups against others. Could be a real fun AP as the party tries to figure out when they are 'playing' or 'being played'. Concept as a example: Chaos Cult wants to bring on the apolcaypse or the return of their Dark God and need the McGuffin of Power to do so......but Domination Group wants to seize power. Opposes Chaos Cult since cult wants to end it all or total domination by evil god and domination group wants the pie for themselves. Wants McGuffin of Power to keep out of hands of cultists and destroy it ......but Subsect within Domination Group is only going along for the ride. Wants the pie for themselves alone and McGuffin of Power is a important element in their plan. Doesn't what McGuffin destroyed and intends to betray the other domination group members at the right time....... but McGuffin of Power is the legacy item of Good Group A. Without McGuffin, Good Group A cannot full implement their agenda. Problem is, agenda of this group favors one race or ethnic group or religion and is biased against all others. So, groups are at cross purposes. Party may side with a particular group in principal or party's role is the preservation of the status quo (which means party may even oppose the good group whose agenda may not be desired by the majority) Lots of potential if the groups and their agendas are properly setup. Lots of roleplaying and intrigue for those who want a combat lite AP and yet enough potential for carnage for those who like combat. [/QUOTE]
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What do you want to see in the fourth Adventure Path?
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