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What do you want to see in the fourth Adventure Path?
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<blockquote data-quote="Sunderstone" data-source="post: 3107397" data-attributes="member: 23497"><p>Reading through the whole AoW (as I get ready to start running it), I agree with you 100%.... and it's been awesome. I love the D&D'isms.</p><p>Reading Kings of the Rift had me thinking Against the Giants, reading Into the Wormcrawl Fissure had me thinking Descent into the Depths of the Earth, etc. Great stuff that I daresay is better than the originals. </p><p>I think the whole campaign in the AoW was flawlessly executed with things for everybody. The examples above for the older D&D veterans, the generics and ease of insertion for the younger generation, excellent story in each and every adventure, all types of PCs have several moments to shine via class abilities and use of just about every skill, some urban intrigue and deception (with a possible traitor in your own group), some wilderness adventuring, the dungeon crawls, being stuck in the middle of a war between Dragons and Giants (which is very very cool I might add), an occasion to time travel and see what it was like on the battlefield during Kyuss' last attempt, weird creatures and great enemies,..... All this fills up levels 1-20 quite nicely.</p><p></p><p></p><p>So to Erik, James and the rest of the unbelievable awesome architects/craftsmen of the APs.... please don't stop till life outside your windows ultimately grinds to a halt. Im onboard with you.</p><p>Then again, life grinding to a halt gives you plenty of time to brainstorm another devious AP......</p></blockquote><p></p>
[QUOTE="Sunderstone, post: 3107397, member: 23497"] Reading through the whole AoW (as I get ready to start running it), I agree with you 100%.... and it's been awesome. I love the D&D'isms. Reading Kings of the Rift had me thinking Against the Giants, reading Into the Wormcrawl Fissure had me thinking Descent into the Depths of the Earth, etc. Great stuff that I daresay is better than the originals. I think the whole campaign in the AoW was flawlessly executed with things for everybody. The examples above for the older D&D veterans, the generics and ease of insertion for the younger generation, excellent story in each and every adventure, all types of PCs have several moments to shine via class abilities and use of just about every skill, some urban intrigue and deception (with a possible traitor in your own group), some wilderness adventuring, the dungeon crawls, being stuck in the middle of a war between Dragons and Giants (which is very very cool I might add), an occasion to time travel and see what it was like on the battlefield during Kyuss' last attempt, weird creatures and great enemies,..... All this fills up levels 1-20 quite nicely. So to Erik, James and the rest of the unbelievable awesome architects/craftsmen of the APs.... please don't stop till life outside your windows ultimately grinds to a halt. Im onboard with you. Then again, life grinding to a halt gives you plenty of time to brainstorm another devious AP...... [/QUOTE]
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What do you want to see in the fourth Adventure Path?
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