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What do you want to see in the fourth Adventure Path?
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<blockquote data-quote="Gundark" data-source="post: 3127882" data-attributes="member: 6148"><p>Glad to hear that the War idea is a hot contender. It would be way cool to lead armies and have epic battles. Something like the old D&D module X10 (red arrow, black shield) would be freaking awesome to see as an AP.</p><p></p><p>Another idea is to have the PCs to run a realm(s). That would be cool.</p><p></p><p>To be honest I've found it hard to get excited about the STAP. It just seems like so much the same as the previous 2 (this time with pirates!!!). </p><p></p><p>I'm also glad to hear about the no outsider BBEG. This was getting a little old as well. I would prefer strongly to see more terresterial baddies. Beholders, Orcs, Mind flayers.</p><p></p><p>Red hand of doom gave us a taste of a war theme with dragons, I wouldn't go there.</p><p></p><p>I would also like to see less dungeons, more NPC interaction</p><p></p><p>Lastly I really like the idea of having campaign "outs" along the way. Places where the campaign could end if the DM didn't want it to go all the way to 20th. These "outs" could be at 5th, 10th, and 15th</p></blockquote><p></p>
[QUOTE="Gundark, post: 3127882, member: 6148"] Glad to hear that the War idea is a hot contender. It would be way cool to lead armies and have epic battles. Something like the old D&D module X10 (red arrow, black shield) would be freaking awesome to see as an AP. Another idea is to have the PCs to run a realm(s). That would be cool. To be honest I've found it hard to get excited about the STAP. It just seems like so much the same as the previous 2 (this time with pirates!!!). I'm also glad to hear about the no outsider BBEG. This was getting a little old as well. I would prefer strongly to see more terresterial baddies. Beholders, Orcs, Mind flayers. Red hand of doom gave us a taste of a war theme with dragons, I wouldn't go there. I would also like to see less dungeons, more NPC interaction Lastly I really like the idea of having campaign "outs" along the way. Places where the campaign could end if the DM didn't want it to go all the way to 20th. These "outs" could be at 5th, 10th, and 15th [/QUOTE]
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What do you want to see in the fourth Adventure Path?
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