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*TTRPGs General
What do you want to see in the fourth Adventure Path?
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<blockquote data-quote="SCMrks" data-source="post: 3129769" data-attributes="member: 41061"><p>I would like to see less of a time constraint. Adventures in which the players feel they need to rush or else they won't save the world in time don't allow down time for things like spell research, crafting items, training, or any side quests the DM wants to add. They feel too linear in that the players feel like they have to do the next adventure right away or else terrible things will happen. There isn't much room for player choice about what to do. It is dictated that you need to do this next adventure or the world ends.</p><p></p><p>I don't mind a war adventure path but I would not want it to be like Red Hand of Doom in which the party must do all these scenerios within 45 days or the city gets destroyed. There should be some down time for players to do some character development/roleplaying with their character. Maybe the mage wants to go visit his mentor, the cleric needs to go visit his temple, the druid wants to commune with nature, someone wants to craft an item or train for a prestige class. In a rush to save the world campaign there isn't much time for this stuff.</p></blockquote><p></p>
[QUOTE="SCMrks, post: 3129769, member: 41061"] I would like to see less of a time constraint. Adventures in which the players feel they need to rush or else they won't save the world in time don't allow down time for things like spell research, crafting items, training, or any side quests the DM wants to add. They feel too linear in that the players feel like they have to do the next adventure right away or else terrible things will happen. There isn't much room for player choice about what to do. It is dictated that you need to do this next adventure or the world ends. I don't mind a war adventure path but I would not want it to be like Red Hand of Doom in which the party must do all these scenerios within 45 days or the city gets destroyed. There should be some down time for players to do some character development/roleplaying with their character. Maybe the mage wants to go visit his mentor, the cleric needs to go visit his temple, the druid wants to commune with nature, someone wants to craft an item or train for a prestige class. In a rush to save the world campaign there isn't much time for this stuff. [/QUOTE]
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What do you want to see in the fourth Adventure Path?
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