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What Do You Want to See in the New John Carter Roleplaying Game?
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<blockquote data-quote="fuindordm" data-source="post: 6666656" data-attributes="member: 5435"><p>I love Barsoom but the books are a bit sparse on detail. This is actually a good thing, since it leaves plenty of room for you and individual DMs to add their own bizarre ideas.</p><p></p><p>Frankly, I'm unlikely to buy such a book for play, but if it has lots of great art and high production values then I might splurge because I enjoy the setting. </p><p></p><p>As for the content: </p><p></p><p>Several different races, with an effort to balance Earthlings like John Carter with super-strength against the local races. That's a big challenge already. Carter killed a Thark outright with his fist! But on the other hand, the super-strength could easily be toned down to reasonable levels by invoking Science.</p><p></p><p>Few classes--a fighter, a skill user, a technologist, and a psychic would be enough, if each one has several choice points for the player.</p><p></p><p>Lots of technology interpreted into game rules, and a mini-game supporting interaction with the tech (repair, upgrade, sabotage, invent). </p><p></p><p>Lots of monsters.</p><p></p><p>Mature themes and romanticism. Barsoom is larger than life, brutal, glorious, honorable, desolate, and tragic. </p><p></p><p>Extrapolation--the martians knew about and perhaps colonized other planets in the distant past. Allow sword-and-planet to encompass other planets in the solar system, and the large moons of Saturn and Jupiter are good candidates for low-gravity martians. Barsoom has lots of tech and creatures never mentioned in the book. It has millions of years of its own history, and you probably can't turn over a rock without finding evidence of ancient civilizations. It has hundreds of enclaves and city-states, not just Helium, with their own eccentricities and particularities.</p><p></p><p>In short, get creative. Dream a Barsoom vaster than the one in the books. Make the setting an attractive one for over-the-top, swashbuckling, sword-and-planet adventure.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 6666656, member: 5435"] I love Barsoom but the books are a bit sparse on detail. This is actually a good thing, since it leaves plenty of room for you and individual DMs to add their own bizarre ideas. Frankly, I'm unlikely to buy such a book for play, but if it has lots of great art and high production values then I might splurge because I enjoy the setting. As for the content: Several different races, with an effort to balance Earthlings like John Carter with super-strength against the local races. That's a big challenge already. Carter killed a Thark outright with his fist! But on the other hand, the super-strength could easily be toned down to reasonable levels by invoking Science. Few classes--a fighter, a skill user, a technologist, and a psychic would be enough, if each one has several choice points for the player. Lots of technology interpreted into game rules, and a mini-game supporting interaction with the tech (repair, upgrade, sabotage, invent). Lots of monsters. Mature themes and romanticism. Barsoom is larger than life, brutal, glorious, honorable, desolate, and tragic. Extrapolation--the martians knew about and perhaps colonized other planets in the distant past. Allow sword-and-planet to encompass other planets in the solar system, and the large moons of Saturn and Jupiter are good candidates for low-gravity martians. Barsoom has lots of tech and creatures never mentioned in the book. It has millions of years of its own history, and you probably can't turn over a rock without finding evidence of ancient civilizations. It has hundreds of enclaves and city-states, not just Helium, with their own eccentricities and particularities. In short, get creative. Dream a Barsoom vaster than the one in the books. Make the setting an attractive one for over-the-top, swashbuckling, sword-and-planet adventure. [/QUOTE]
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