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<blockquote data-quote="the Jester" data-source="post: 5765951" data-attributes="member: 1210"><p>Technologically, I'd like a large sized table with full touchscreen that allows me to easily create battlemat-style maps, but also allows me to import maps and will size them to me. Smart enough that I can give it a scan of a map from a module and it can figure out what size to display it on the table because it can recognize the grid, and all I tell it is "1 square is 5'" or "1 square is 10'". </p><p></p><p>D&D-wise, I want a game that does not assure the players of success, that does not assure them a certain amount of danger or treasure regardless of their choices, that allows for the nature of the game to change over time (Adventurer, Conquerer, King sounds good this way). I want a game that cares about its past and at least nods to continuity- that acknowledges that some of us have been running a campaign setting (published or homebrew) for 20+ years real time and don't want to have to rewrite our history to make it match up with current material. I want to roll dice for character generation and for hit points. I don't want every goblin warrior to have the same hps, but I want the ones that have more to be worth more xp. I want a system that encourages "every pc starts at 1st level" and is built to allow that philosophy to work even in higher level parties. I, too, want to roll the occasional handful of dice. But I want to be able to cram 10 encounters into an evening's game without feeling rushed. I want to be able to do old-style dungeon crawls with huge dungeon environments that don't take twenty sessions to clear a level. </p><p></p><p>Life-wise, I want it to be easier to get our group together to play. It's far too infrequent for me these days.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5765951, member: 1210"] Technologically, I'd like a large sized table with full touchscreen that allows me to easily create battlemat-style maps, but also allows me to import maps and will size them to me. Smart enough that I can give it a scan of a map from a module and it can figure out what size to display it on the table because it can recognize the grid, and all I tell it is "1 square is 5'" or "1 square is 10'". D&D-wise, I want a game that does not assure the players of success, that does not assure them a certain amount of danger or treasure regardless of their choices, that allows for the nature of the game to change over time (Adventurer, Conquerer, King sounds good this way). I want a game that cares about its past and at least nods to continuity- that acknowledges that some of us have been running a campaign setting (published or homebrew) for 20+ years real time and don't want to have to rewrite our history to make it match up with current material. I want to roll dice for character generation and for hit points. I don't want every goblin warrior to have the same hps, but I want the ones that have more to be worth more xp. I want a system that encourages "every pc starts at 1st level" and is built to allow that philosophy to work even in higher level parties. I, too, want to roll the occasional handful of dice. But I want to be able to cram 10 encounters into an evening's game without feeling rushed. I want to be able to do old-style dungeon crawls with huge dungeon environments that don't take twenty sessions to clear a level. Life-wise, I want it to be easier to get our group together to play. It's far too infrequent for me these days. [/QUOTE]
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