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What do you wish was in D&D that isn't?
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<blockquote data-quote="Ydars" data-source="post: 4305465" data-attributes="member: 62992"><p>Now that 4E is out, and we know what has made it in, I have got to thinking what concepts I would have like to have seen in the game that WoTC perhaps never considered...............</p><p></p><p>Some of these might have made the game very different, but perhaps that is no bad thing.</p><p></p><p>------------------------------------------------------------------</p><p></p><p>I personally, like the Troupe style roleplaying of Ars Magica; basically, the players roll up an organisation of many individuals and the players can play any member of the organisation. The individuals are also a mix of powers; mages are VERY powerful, companions are not so powerful and Grogs are just fun characters who are there for pure entertainment.</p><p></p><p>I can see this working really well for an RPG involving low magic and combat lethality because if the character you are playing dies, your investment, as a player, does not end; you still have many other characters. </p><p></p><p>It would also be nice from the point of view of healing; someone wounded might have time to heal naturally because they are not an essential character; you just play someone else until they are better.</p><p></p><p>---------------------------------------------------------------------</p><p></p><p>I also like the social combat system of Exalted; where there is a system for convincing NPCs to do things, almost against their will.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4305465, member: 62992"] Now that 4E is out, and we know what has made it in, I have got to thinking what concepts I would have like to have seen in the game that WoTC perhaps never considered............... Some of these might have made the game very different, but perhaps that is no bad thing. ------------------------------------------------------------------ I personally, like the Troupe style roleplaying of Ars Magica; basically, the players roll up an organisation of many individuals and the players can play any member of the organisation. The individuals are also a mix of powers; mages are VERY powerful, companions are not so powerful and Grogs are just fun characters who are there for pure entertainment. I can see this working really well for an RPG involving low magic and combat lethality because if the character you are playing dies, your investment, as a player, does not end; you still have many other characters. It would also be nice from the point of view of healing; someone wounded might have time to heal naturally because they are not an essential character; you just play someone else until they are better. --------------------------------------------------------------------- I also like the social combat system of Exalted; where there is a system for convincing NPCs to do things, almost against their will. [/QUOTE]
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