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What do you wish was in D&D that isn't?
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<blockquote data-quote="Ruin Explorer" data-source="post: 4305518" data-attributes="member: 18"><p>Good question.</p><p></p><p>4E incorporates a lot of what I'd like.</p><p></p><p>What it doesn't have is the level of detail and flavour that I'd like. </p><p></p><p>Rituals are an example. Like, I'd like to know what sort of things the 40000 GP of ingredients that ritual is using are going on. Like I'd like to know what sort of non-adventurer-related rituals exist, and how they're used, and what magical effects they have, if any. Surely in the D&D world a marriage ceremony might actually have some magical effects to it, for example, like potentially cursing people breaking it (not that my liberal-ass mind likes that, but it seems reasonable). This is something that could, of course, very easily be added by WotC or a third-party company.</p><p></p><p>I could go on, but basically what I'm saying is, I'd like to see more "useless" information, more non-combat information, more "how people" live-type stuff. Obviously this probably shouldn't be in the core books, but I'd love to see it.</p><p></p><p>It doesn't have information on building and maintaining strongholds, kingdoms, and so on. That's something I'd really like to see.</p><p></p><p></p><p></p><p>Oh Aria, where are you now? That was one hell of a... game probably isn't quite the right word. Certainly inspirational. I may have to drag it out of storage.</p><p></p><p>Edit - Yes as JV says I have been sorely missing rules for setting things on fire and for Greek Fire. I am certain that one of my players will attempt to set any enemy on fire within two combat encounters of his playing 4E. Page 42 will probably work for most situations, I guess.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4305518, member: 18"] Good question. 4E incorporates a lot of what I'd like. What it doesn't have is the level of detail and flavour that I'd like. Rituals are an example. Like, I'd like to know what sort of things the 40000 GP of ingredients that ritual is using are going on. Like I'd like to know what sort of non-adventurer-related rituals exist, and how they're used, and what magical effects they have, if any. Surely in the D&D world a marriage ceremony might actually have some magical effects to it, for example, like potentially cursing people breaking it (not that my liberal-ass mind likes that, but it seems reasonable). This is something that could, of course, very easily be added by WotC or a third-party company. I could go on, but basically what I'm saying is, I'd like to see more "useless" information, more non-combat information, more "how people" live-type stuff. Obviously this probably shouldn't be in the core books, but I'd love to see it. It doesn't have information on building and maintaining strongholds, kingdoms, and so on. That's something I'd really like to see. Oh Aria, where are you now? That was one hell of a... game probably isn't quite the right word. Certainly inspirational. I may have to drag it out of storage. Edit - Yes as JV says I have been sorely missing rules for setting things on fire and for Greek Fire. I am certain that one of my players will attempt to set any enemy on fire within two combat encounters of his playing 4E. Page 42 will probably work for most situations, I guess. [/QUOTE]
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