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What do you wish was in D&D that isn't?
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<blockquote data-quote="Intense_Interest" data-source="post: 4307986" data-attributes="member: 65904"><p>Well of course. Ladyhawke's synth-soundtrack was considered cutting-edge and the future of film scoring at one point as well.</p><p></p><p></p><p></p><p>Yet some Magic players would consider things like "Cantrips" or "Hybrid" or "Phasing" (okay not phasing) to be core to the greater Magic experience, but you'll never see that in the Serra Angels and Shock sets.</p><p></p><p>Basically, things like creating new traps and new magic items are expansions to a game that is in a distilled form of "Kill things and take their Stuff." Same goes for creatures like Slivers or mechanics like Echo- when really the game is about "dueling your opponent with magic", additive concepts are something to be sold extra instead of spliced in.</p><p></p><p>Yeah, there are a lot of widgets and guidelines that could be included in a larger DMG for an even greater experience, but you have to sell those later books somehow. And unless we can prove that certain concepts are intractable, the conversation becomes a taste-based conclusion, like choosing your favorite edition or your favorite Dr. Who series always is.</p></blockquote><p></p>
[QUOTE="Intense_Interest, post: 4307986, member: 65904"] Well of course. Ladyhawke's synth-soundtrack was considered cutting-edge and the future of film scoring at one point as well. Yet some Magic players would consider things like "Cantrips" or "Hybrid" or "Phasing" (okay not phasing) to be core to the greater Magic experience, but you'll never see that in the Serra Angels and Shock sets. Basically, things like creating new traps and new magic items are expansions to a game that is in a distilled form of "Kill things and take their Stuff." Same goes for creatures like Slivers or mechanics like Echo- when really the game is about "dueling your opponent with magic", additive concepts are something to be sold extra instead of spliced in. Yeah, there are a lot of widgets and guidelines that could be included in a larger DMG for an even greater experience, but you have to sell those later books somehow. And unless we can prove that certain concepts are intractable, the conversation becomes a taste-based conclusion, like choosing your favorite edition or your favorite Dr. Who series always is. [/QUOTE]
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