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What Do Your Fantasy Societies in D&D Get For Their Taxes and Tithes?
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<blockquote data-quote="Irda Ranger" data-source="post: 388087" data-attributes="member: 1003"><p><strong>Why is this so hard?</strong></p><p></p><p>I always assumed that spellcasters were normal people, just with magical abilities. What does this mean? It meant that <em>they</em> pay taxes and tithe too, with service.</p><p></p><p>Now Clerics get a certain number of spells/ day. They can't save them up for an end of the year bonus, they're either used or lost. So, I always assumed that Clerics cast their spells to benefit their worshippers (since its the worshippers prayers that give their gods power). This means that congregation members are entitled to Cure Wounds spells when injured, Cure Disease spells when the plague strikes, and Control Weather spells when the draught (or whatever) threatens to destroy the harvest. </p><p></p><p>As for Wizards, I think that the single greatest concept that can be applied to how Kingdoms collect "magic" taxes is the Spellpool from the Masters of the Arcane Order, Tome & Blood book. Wizards in the same boat as Clerics to the effect that they get a number of spells/ day, use 'em or lose 'em. Extra spells at teh end of the day are payed into the National Spellpool, which the Royal Wizards have unlimited "Admin" access to to act in the defense of the Realm, and for the purposes of building national infrastructure (like Wall of Stone roads, and Fabricate bridges). </p><p></p><p>These Royal Wizards may have a level or two of Expert, or at least 5 Ranks in Craft (Masonry) or Knowledge (Engineering) of course. Do you really think that an Imperial Rome with Wizards would never draft them into the Army Corp of Engineers. You'd have to be kiddin' me.</p><p></p><p>Druids, of course, get their power from Nature, and work to maintain Nature's power. IMC this can be confrontational (when the powers that be just want to rape the land for resources) or cooperative (when the powers that be work with the Druids on "eco-farming" ventures). Anything's possible. </p><p></p><p>I was about to make some real-world reference for why this could work, but wouldn't want to make the thread go "klunk". </p><p></p><p>Anywho, ... </p><p></p><p>Psions, same thing. Use the Power Points or Lose 'em. Telepaths might be expected to pass messages along for the government to far away outposts. The would replace the Pony Express. So would Nomads of course. The others have their uses.</p><p></p><p></p><p>What is the moral of my story? Taxes in the middle ages were quite varied, but I have heard numbers like 50% bandied about. Imagine that <strong>half</strong> of a spell casters spells every day (or a third if you are uncomfortable with half) are cast for the government. Now you can think of some things that commoners might see. Remember your D&D statististics ... 1 in 100 is a spellcaster. That's 2-4 in every village. They're as common as shoemakers, more common than butchers.</p><p></p><p>Irda Ranger</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 388087, member: 1003"] [b]Why is this so hard?[/b] I always assumed that spellcasters were normal people, just with magical abilities. What does this mean? It meant that [I]they[/I] pay taxes and tithe too, with service. Now Clerics get a certain number of spells/ day. They can't save them up for an end of the year bonus, they're either used or lost. So, I always assumed that Clerics cast their spells to benefit their worshippers (since its the worshippers prayers that give their gods power). This means that congregation members are entitled to Cure Wounds spells when injured, Cure Disease spells when the plague strikes, and Control Weather spells when the draught (or whatever) threatens to destroy the harvest. As for Wizards, I think that the single greatest concept that can be applied to how Kingdoms collect "magic" taxes is the Spellpool from the Masters of the Arcane Order, Tome & Blood book. Wizards in the same boat as Clerics to the effect that they get a number of spells/ day, use 'em or lose 'em. Extra spells at teh end of the day are payed into the National Spellpool, which the Royal Wizards have unlimited "Admin" access to to act in the defense of the Realm, and for the purposes of building national infrastructure (like Wall of Stone roads, and Fabricate bridges). These Royal Wizards may have a level or two of Expert, or at least 5 Ranks in Craft (Masonry) or Knowledge (Engineering) of course. Do you really think that an Imperial Rome with Wizards would never draft them into the Army Corp of Engineers. You'd have to be kiddin' me. Druids, of course, get their power from Nature, and work to maintain Nature's power. IMC this can be confrontational (when the powers that be just want to rape the land for resources) or cooperative (when the powers that be work with the Druids on "eco-farming" ventures). Anything's possible. I was about to make some real-world reference for why this could work, but wouldn't want to make the thread go "klunk". Anywho, ... Psions, same thing. Use the Power Points or Lose 'em. Telepaths might be expected to pass messages along for the government to far away outposts. The would replace the Pony Express. So would Nomads of course. The others have their uses. What is the moral of my story? Taxes in the middle ages were quite varied, but I have heard numbers like 50% bandied about. Imagine that [B]half[/B] of a spell casters spells every day (or a third if you are uncomfortable with half) are cast for the government. Now you can think of some things that commoners might see. Remember your D&D statististics ... 1 in 100 is a spellcaster. That's 2-4 in every village. They're as common as shoemakers, more common than butchers. Irda Ranger [/QUOTE]
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