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What Do Your Fantasy Societies in D&D Get For Their Taxes and Tithes?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 390241" data-attributes="member: 6533"><p><strong>Teleportation Circle!!!</strong></p><p></p><p>Good point on that one.</p><p></p><p>One setting that used that well was Al-Quadim. Most of the population was either nomadic or tied into these little city states so teleportation was used very effectively as were corps of flying mages. The writers had adjusted some tactics for magic, but I don't know how systematized they were except that the main city relied a great deal on its genie reserves.</p><p></p><p>Most premodern societies in Western Europe and Asia had a really hard time keeping, improving, training, and distributing an educated elite. So I always presume that there are similar problems for fantasy societies.</p><p></p><p>I mean picture the problem of humanities professors who aren't willing to work for cheap and can do something about it.</p><p></p><p>Circles of teleportation and things along the lines of magical dams, a nod to Exalted, could have a massive affect on the infrastructures of society. But you can't print spellbooks. </p><p></p><p>But I'm pretty convinced that basic social organization would actually be reinforced or be changed in the subtle ways indicated by something like Kalamar.</p><p></p><p>Even a Circles of Teleportation aren't necessarily a guarantee of anything other than a less obvious need to rip up countryside for roads and faster mail.</p><p></p><p>I saw a really neat docu t'other night which claimed that close order formations persisted past the invention of machine guns, shrapnel shell, and rifles because no modern army felt it could maintain command and control if the troops were scattered around the field. Explained those nasty civil war casualties really well.</p><p></p><p>In a medieval society I suspect that the adaptation would actually be to reduce the size of the units and the engagements. </p><p></p><p>Field battles were really rare in medieval Europe. People tended to mostly skirmish, siege, and raid. </p><p></p><p>Which is actually a pretty good model for fantasy as you would expect that people would counter magical might by trying to keep wizards and high level fighters away from everyone but others of their own kind except when absolutely necessary to the protection or destruction of a stronghold.</p><p></p><p>Kidnapping your rivals prize wizard would probably put him into negotiations right quick, and thus the rogue would be the supreme class.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 390241, member: 6533"] [b]Teleportation Circle!!![/b] Good point on that one. One setting that used that well was Al-Quadim. Most of the population was either nomadic or tied into these little city states so teleportation was used very effectively as were corps of flying mages. The writers had adjusted some tactics for magic, but I don't know how systematized they were except that the main city relied a great deal on its genie reserves. Most premodern societies in Western Europe and Asia had a really hard time keeping, improving, training, and distributing an educated elite. So I always presume that there are similar problems for fantasy societies. I mean picture the problem of humanities professors who aren't willing to work for cheap and can do something about it. Circles of teleportation and things along the lines of magical dams, a nod to Exalted, could have a massive affect on the infrastructures of society. But you can't print spellbooks. But I'm pretty convinced that basic social organization would actually be reinforced or be changed in the subtle ways indicated by something like Kalamar. Even a Circles of Teleportation aren't necessarily a guarantee of anything other than a less obvious need to rip up countryside for roads and faster mail. I saw a really neat docu t'other night which claimed that close order formations persisted past the invention of machine guns, shrapnel shell, and rifles because no modern army felt it could maintain command and control if the troops were scattered around the field. Explained those nasty civil war casualties really well. In a medieval society I suspect that the adaptation would actually be to reduce the size of the units and the engagements. Field battles were really rare in medieval Europe. People tended to mostly skirmish, siege, and raid. Which is actually a pretty good model for fantasy as you would expect that people would counter magical might by trying to keep wizards and high level fighters away from everyone but others of their own kind except when absolutely necessary to the protection or destruction of a stronghold. Kidnapping your rivals prize wizard would probably put him into negotiations right quick, and thus the rogue would be the supreme class. [/QUOTE]
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