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What Do Your Fantasy Societies in D&D Get For Their Taxes and Tithes?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 391002" data-attributes="member: 6533"><p><strong>Magic and your Resume</strong></p><p></p><p>I'm not really up on which sorts of bows are better than what sort of guns during which period.  I suspect that arrows are better than guns over a lot of history in a variety of situations.</p><p></p><p>Three things I do know about why guns are generally better are:</p><p></p><p>Armor is much more effective against arrows.  Even a Longbowman only stands a chance of doing significant damage to someone in Gothic plate with padding if they get a lot of hits in.  Horses, however, are vulnerable thus Agincourt.</p><p></p><p>Guns are cheaper to make and train people in.  I don't know about short bows but I imagine longbows are pretty expensive to make and I know that it take about three years to make a good double-curved reinforced composite bow.  It takes through about 8th grade of training from toddlerhood for a good Mongol to then learn how to use one effectively in battle from horse back.</p><p></p><p>Guns take a lot less physical strength to use.  I can fire a rifle as often as I please, I couldn't pull a long bow twice without crying.</p><p></p><p>I love the stuff on teleportation circles and civilization.  Think about the skirmishes to dispel them in war or sending in advanced teams to get them on the ground before the enemy knows what's going on. </p><p></p><p>And given the speculation on free water and power sources, which was a question I had cause I could not figure out if magic gave you a good power train, brings to mind the issues of nations trying to develop better and more brutal dispel tactics.</p><p></p><p>Again Al-Quadim did have people depending on such free water magic, but deserts had other problems so people still stuck to the coasts and rivers.</p><p></p><p>Think of the imporance of divining in such a world.  I recall a great conversation about how important the various schools of magic would be to a modern American company.</p><p></p><p>"I see you have a background in Necromancy, we can always use more of that over in human resources."</p><p></p><p>or in schools:</p><p></p><p>"Ahhhhh, Vice-Principal SSSooohothoth Lord Lich of the Damned, I was just going to the bathroom."</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 391002, member: 6533"] [b]Magic and your Resume[/b] I'm not really up on which sorts of bows are better than what sort of guns during which period. I suspect that arrows are better than guns over a lot of history in a variety of situations. Three things I do know about why guns are generally better are: Armor is much more effective against arrows. Even a Longbowman only stands a chance of doing significant damage to someone in Gothic plate with padding if they get a lot of hits in. Horses, however, are vulnerable thus Agincourt. Guns are cheaper to make and train people in. I don't know about short bows but I imagine longbows are pretty expensive to make and I know that it take about three years to make a good double-curved reinforced composite bow. It takes through about 8th grade of training from toddlerhood for a good Mongol to then learn how to use one effectively in battle from horse back. Guns take a lot less physical strength to use. I can fire a rifle as often as I please, I couldn't pull a long bow twice without crying. I love the stuff on teleportation circles and civilization. Think about the skirmishes to dispel them in war or sending in advanced teams to get them on the ground before the enemy knows what's going on. And given the speculation on free water and power sources, which was a question I had cause I could not figure out if magic gave you a good power train, brings to mind the issues of nations trying to develop better and more brutal dispel tactics. Again Al-Quadim did have people depending on such free water magic, but deserts had other problems so people still stuck to the coasts and rivers. Think of the imporance of divining in such a world. I recall a great conversation about how important the various schools of magic would be to a modern American company. "I see you have a background in Necromancy, we can always use more of that over in human resources." or in schools: "Ahhhhh, Vice-Principal SSSooohothoth Lord Lich of the Damned, I was just going to the bathroom." [/QUOTE]
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