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What Do Your Kids Think of D&D, and How Do You Handle It?
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<blockquote data-quote="Jack7" data-source="post: 5073330" data-attributes="member: 54707"><p>Last night and today we had a big snowstorm. (Well, big to my neck of the woods.) So this afternoon I hopped in the SUV and went riding around in it, just for fun, and to get way from it all.</p><p></p><p>While doing that I was listening to a lecture on Thomas Aquinas. During the biographical section I started thinking about my childhood again, and about my kids. And about what I asked in this thread.</p><p></p><p>What I pretty much decided to do was in the next few weeks take them out to a gaming store, let em look at various games, and juts buy them what they are interested in. Then let them make up their own adventures and write campaigns and let them do the DMing and game design.</p><p></p><p>They can learn a lot of real-life skills that way, they can exercise their own imaginations, and I can help em work in SAR skills and other things into their adventures. One of my daughters is in my CAP squadron and we're both drilling for upcoming in-flight and ground team SAR exercises. And I can use the game to help her learn how to better equip herself and prepare for different situations.</p><p></p><p>Anywho they can learn a lot from playing with me DMing but they can also learn a lot more by experimentation and by figuring out problems and writing games and scenarios and world building for themselves.</p><p></p><p>So I'm just gonna let them do it, and once they're ready I'll set aside some time on the weekend and let them run me through whatever they create. That's the way I think I'll handle it. Let them take over.</p><p></p><p>I don't know why this idea hasn't occurred to me before. I reckon since I'm older and used to doing this kind of thing and I learned everything on my own (as far as gaming goes) it just seemed right to me to save them the trial and error process. But the trial and error process will do them some good, and I suspect you learn far more that way in some respects. So I'll just throw em in and let em learn to swim.</p></blockquote><p></p>
[QUOTE="Jack7, post: 5073330, member: 54707"] Last night and today we had a big snowstorm. (Well, big to my neck of the woods.) So this afternoon I hopped in the SUV and went riding around in it, just for fun, and to get way from it all. While doing that I was listening to a lecture on Thomas Aquinas. During the biographical section I started thinking about my childhood again, and about my kids. And about what I asked in this thread. What I pretty much decided to do was in the next few weeks take them out to a gaming store, let em look at various games, and juts buy them what they are interested in. Then let them make up their own adventures and write campaigns and let them do the DMing and game design. They can learn a lot of real-life skills that way, they can exercise their own imaginations, and I can help em work in SAR skills and other things into their adventures. One of my daughters is in my CAP squadron and we're both drilling for upcoming in-flight and ground team SAR exercises. And I can use the game to help her learn how to better equip herself and prepare for different situations. Anywho they can learn a lot from playing with me DMing but they can also learn a lot more by experimentation and by figuring out problems and writing games and scenarios and world building for themselves. So I'm just gonna let them do it, and once they're ready I'll set aside some time on the weekend and let them run me through whatever they create. That's the way I think I'll handle it. Let them take over. I don't know why this idea hasn't occurred to me before. I reckon since I'm older and used to doing this kind of thing and I learned everything on my own (as far as gaming goes) it just seemed right to me to save them the trial and error process. But the trial and error process will do them some good, and I suspect you learn far more that way in some respects. So I'll just throw em in and let em learn to swim. [/QUOTE]
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