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What Do Your Kids Think of D&D, and How Do You Handle It?
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<blockquote data-quote="CharlesRyan" data-source="post: 5074298" data-attributes="member: 5265"><p>My 6-year-old daughter loves fantasy and storytelling. She's aware of the "grownup" games her parents play with their friends, and vaguely aware of the format and nature of those games.</p><p></p><p>She can read, do basic math, and keep her attention focused long enough to play Kids of Carcassonne for two hours. Her story and movie comprehension are highly developed. All these skills are <em>almost</em> honed enough to play a "real" RPG. Because she's made the leap into them so quickly, I've pretty much decided to skip the stage of making up a "kids" RPG and go straight into the real thing (albeit stripped down), probably within the next year. I'm confident she will dig it.</p><p></p><p>My son is 4 and has a very vivid imagination. The limiting factor for him will be attention span, but I think that will be quickly overcome when he parses what RPGs offer. That's probably 3 years away, though.</p><p></p><p>Once he's on board, we'll have a family of four gamers--enough to keep a campaign going without relying on the whims of others' schedules! (Not actually a complaint about my current groups--we all know how it is.) With any luck, we'll have a window of five or six years before the kids' social lives begin to interfere.</p><p></p><p>It's strange to me--I cut my teeth in an era when RPGs were distinctly counter-cultural. My parents didn't mind, and even vaguely understood, but would never in a million years have played with us. I don't know what it's going to be like, sharing an activity like this across familial generations. But I'm looking forward to giving it a shot!</p></blockquote><p></p>
[QUOTE="CharlesRyan, post: 5074298, member: 5265"] My 6-year-old daughter loves fantasy and storytelling. She's aware of the "grownup" games her parents play with their friends, and vaguely aware of the format and nature of those games. She can read, do basic math, and keep her attention focused long enough to play Kids of Carcassonne for two hours. Her story and movie comprehension are highly developed. All these skills are [I]almost[/I] honed enough to play a "real" RPG. Because she's made the leap into them so quickly, I've pretty much decided to skip the stage of making up a "kids" RPG and go straight into the real thing (albeit stripped down), probably within the next year. I'm confident she will dig it. My son is 4 and has a very vivid imagination. The limiting factor for him will be attention span, but I think that will be quickly overcome when he parses what RPGs offer. That's probably 3 years away, though. Once he's on board, we'll have a family of four gamers--enough to keep a campaign going without relying on the whims of others' schedules! (Not actually a complaint about my current groups--we all know how it is.) With any luck, we'll have a window of five or six years before the kids' social lives begin to interfere. It's strange to me--I cut my teeth in an era when RPGs were distinctly counter-cultural. My parents didn't mind, and even vaguely understood, but would never in a million years have played with us. I don't know what it's going to be like, sharing an activity like this across familial generations. But I'm looking forward to giving it a shot! [/QUOTE]
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