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What do your PCs do with prisoners?
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<blockquote data-quote="Elf Witch" data-source="post: 5721937" data-attributes="member: 9037"><p>Personally I believe without laws a lot of people would choose to do what was the convenient thing to do. How many people don't steal because it is wrong or because getting caught and going to jail is something they are not willing to face. </p><p></p><p>But I also believe that people have self imposed limits of what they will do. For example I could not take a life easily or do anything to harm a child or an animal. </p><p></p><p>I think that games can allow us to explore different aspects of this. How far is your character willing to go.</p><p></p><p> In the current Age of Worms game I play in I have had two characters my wizard was lawful good. She would never kill a prisoner just because it was convenient . Though she backed the cleric of Herineous in executing two clerics of Hextra who when given the chance to repent and renounce the evil god refused and said they would rather die. </p><p></p><p>This wizard would never use dominate on an innocent person.</p><p></p><p>My new character is a chaotic neutral elven sorcerer. She looks down on humans and is very cynical she has no issue using dominate and has a young man whose only crimes was to cross her path dominated right now. As for killing prisoners unless they were elves she would let the party do what it wanted to do. </p><p></p><p>But the reason I said players need to be rewarded for showing mercy was simple it is a game. If as the DM you make it hard for them to show mercy then they are not going to because then it becomes unfun and to much work.</p><p></p><p>The same goes for anything in the game if you make it to hard to do anything and just frustrate your players then they are going to quit the game. It is not like they are training for the Olympics. In real life something maybe hard to accomplish but you keep at for the reward . But the same can't be said of a game you play for fun.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5721937, member: 9037"] Personally I believe without laws a lot of people would choose to do what was the convenient thing to do. How many people don't steal because it is wrong or because getting caught and going to jail is something they are not willing to face. But I also believe that people have self imposed limits of what they will do. For example I could not take a life easily or do anything to harm a child or an animal. I think that games can allow us to explore different aspects of this. How far is your character willing to go. In the current Age of Worms game I play in I have had two characters my wizard was lawful good. She would never kill a prisoner just because it was convenient . Though she backed the cleric of Herineous in executing two clerics of Hextra who when given the chance to repent and renounce the evil god refused and said they would rather die. This wizard would never use dominate on an innocent person. My new character is a chaotic neutral elven sorcerer. She looks down on humans and is very cynical she has no issue using dominate and has a young man whose only crimes was to cross her path dominated right now. As for killing prisoners unless they were elves she would let the party do what it wanted to do. But the reason I said players need to be rewarded for showing mercy was simple it is a game. If as the DM you make it hard for them to show mercy then they are not going to because then it becomes unfun and to much work. The same goes for anything in the game if you make it to hard to do anything and just frustrate your players then they are going to quit the game. It is not like they are training for the Olympics. In real life something maybe hard to accomplish but you keep at for the reward . But the same can't be said of a game you play for fun. [/QUOTE]
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