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What do your PCs do with prisoners?
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<blockquote data-quote="AeroDm" data-source="post: 5722220" data-attributes="member: 13650"><p>We structure our games to not have this problem as often as not. It just doesn't come up. When it does come up, we try and do something productive with it. Sometimes they kill the prisoner if he looks like he'll be a problem later, but as often as not the prisoner is a mercenary who is now quite convinced that the party is more powerful than he is. If he can escape by giving his word, he isn't going to hunt them down later... he'll steer clear. </p><p></p><p>I also try and let it work in reverse. At the end of one adventure a rival adventuring group was waiting outside the dungeon and tricked the party out of the treasure they just acquired. As the players drew steel the leader of the other party tossed them a bag of gold. He said something like, "<em>Look, we could battle this out and either side might win, but we'd both lose friends. Someone tipped us off and this time we got the upper hand. Here's a thousand gold. Not as much as we're stealing, I know, but soon enough you might be the one tossing us some gold."</em></p><p></p><p>It really softened the blow, made the other group feel more real, and lead to some interesting events--who tipped them off? Why? What will the players do when the tables *are* turned?</p></blockquote><p></p>
[QUOTE="AeroDm, post: 5722220, member: 13650"] We structure our games to not have this problem as often as not. It just doesn't come up. When it does come up, we try and do something productive with it. Sometimes they kill the prisoner if he looks like he'll be a problem later, but as often as not the prisoner is a mercenary who is now quite convinced that the party is more powerful than he is. If he can escape by giving his word, he isn't going to hunt them down later... he'll steer clear. I also try and let it work in reverse. At the end of one adventure a rival adventuring group was waiting outside the dungeon and tricked the party out of the treasure they just acquired. As the players drew steel the leader of the other party tossed them a bag of gold. He said something like, "[I]Look, we could battle this out and either side might win, but we'd both lose friends. Someone tipped us off and this time we got the upper hand. Here's a thousand gold. Not as much as we're stealing, I know, but soon enough you might be the one tossing us some gold."[/I] It really softened the blow, made the other group feel more real, and lead to some interesting events--who tipped them off? Why? What will the players do when the tables *are* turned? [/QUOTE]
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What do your PCs do with prisoners?
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