Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
What do your PCs talk about during down time?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Prestidigitalis" data-source="post: 5231407" data-attributes="member: 74496"><p>Picture the following situation:</p><p></p><p>The party sets off on a two week trek across a mountain range and a barren waste to raid the lair of an evil creature that has been wreaking havoc in the region. Before they set off, they made sure to stock up on rations, climbing gear, sunrods, etc. -- all the stuff you need when you won't see civilization for a while. While on the trip they take great pains to travel with stealth, avoid ambushes, and secure their camp each night. Finally they arrive, find the creature, and the combat encounter begins. </p><p></p><p>Wait. What did the PCs talk about during those two weeks? Two weeks is actually a long, long time for just about any kind of discussion that the PCs are willing to have. Unless the characters hate each other or have taken vows of silence, there is no particular reason to think that they won't be talking quite a bit. Possible topics might include:</p><p></p><p>- Stories about previous travels and adventures, shared or separate</p><p>- Shop talk about weapons, spells, etc. -- pros and cons, techniques, prices</p><p>- Religious or philosophical arguments</p><p>- Strategic planning -- the ultimate goals of the party and the individual PCs</p><p>- Operational planning -- how to achieve the current goal</p><p>- Tactical planning -- how to fight the creature when they find it at the end of the trek</p><p>- Story-telling -- myths, legends, fables, morality tales, tall tales, lying contests</p><p>- Cultural sharing -- teaching or simply enjoying song, dance, crafts, recipes</p><p>- Complaining -- Mommy, tell him to stop!</p><p></p><p>But how do you incorporate the conversation into a role-playing game? Here are some options:</p><p></p><p>- Actively role-play any and all such conversations. Assume that no conversation of any consequence has happened unless it is role-played. </p><p></p><p>PC: "Well of course I mentioned that I have two hearts at some point during the past three years of travel!"</p><p>DM: "Nope. You really didn't."</p><p></p><p>- Declare the topics discussed and hand wave the details.</p><p></p><p>DM: "During the long nights, your characters share stories of their childhood days, bonding more tightly than ever."</p><p>PC#1: "I especially stress the close ties with my extended family."</p><p>PC#2: "I tell them about the tribal initiation I experienced, but obviously not The Secret That Must Not Be Shared With Outsiders."</p><p>PC#3: "I wind them up with a bunch of lies. You know, the kind of stuff they want to hear about dedicating myself to a life of service."</p><p>PC#4: "I smile enigmatically and go back to sharpening my blade."</p><p></p><p>- Role-play "flashback conversations" as needed. </p><p></p><p>DM: "You ride through the giant gates of the city and find yourselves awed by the grandeur and beauty of the buildings."</p><p>PC#1: "I spent six months here before I joined the party. I think I would have told them everything I knew about it."</p><p>DM: "Sure, we can do that now. Assume the conversation took place the night when you decided to visit the city."</p><p>PC#1 and DM jointly tell about the city's history, geography, culture, government, thieves guild and beer.</p><p></p><p></p><p>So how do you do it in your campaign? How well does it work? What are the pros and cons of that approach? And why does that PC have two hearts, anyway?</p></blockquote><p></p>
[QUOTE="Prestidigitalis, post: 5231407, member: 74496"] Picture the following situation: The party sets off on a two week trek across a mountain range and a barren waste to raid the lair of an evil creature that has been wreaking havoc in the region. Before they set off, they made sure to stock up on rations, climbing gear, sunrods, etc. -- all the stuff you need when you won't see civilization for a while. While on the trip they take great pains to travel with stealth, avoid ambushes, and secure their camp each night. Finally they arrive, find the creature, and the combat encounter begins. Wait. What did the PCs talk about during those two weeks? Two weeks is actually a long, long time for just about any kind of discussion that the PCs are willing to have. Unless the characters hate each other or have taken vows of silence, there is no particular reason to think that they won't be talking quite a bit. Possible topics might include: - Stories about previous travels and adventures, shared or separate - Shop talk about weapons, spells, etc. -- pros and cons, techniques, prices - Religious or philosophical arguments - Strategic planning -- the ultimate goals of the party and the individual PCs - Operational planning -- how to achieve the current goal - Tactical planning -- how to fight the creature when they find it at the end of the trek - Story-telling -- myths, legends, fables, morality tales, tall tales, lying contests - Cultural sharing -- teaching or simply enjoying song, dance, crafts, recipes - Complaining -- Mommy, tell him to stop! But how do you incorporate the conversation into a role-playing game? Here are some options: - Actively role-play any and all such conversations. Assume that no conversation of any consequence has happened unless it is role-played. PC: "Well of course I mentioned that I have two hearts at some point during the past three years of travel!" DM: "Nope. You really didn't." - Declare the topics discussed and hand wave the details. DM: "During the long nights, your characters share stories of their childhood days, bonding more tightly than ever." PC#1: "I especially stress the close ties with my extended family." PC#2: "I tell them about the tribal initiation I experienced, but obviously not The Secret That Must Not Be Shared With Outsiders." PC#3: "I wind them up with a bunch of lies. You know, the kind of stuff they want to hear about dedicating myself to a life of service." PC#4: "I smile enigmatically and go back to sharpening my blade." - Role-play "flashback conversations" as needed. DM: "You ride through the giant gates of the city and find yourselves awed by the grandeur and beauty of the buildings." PC#1: "I spent six months here before I joined the party. I think I would have told them everything I knew about it." DM: "Sure, we can do that now. Assume the conversation took place the night when you decided to visit the city." PC#1 and DM jointly tell about the city's history, geography, culture, government, thieves guild and beer. So how do you do it in your campaign? How well does it work? What are the pros and cons of that approach? And why does that PC have two hearts, anyway? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What do your PCs talk about during down time?
Top