Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
What do your PCs talk about during down time?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Prestidigitalis" data-source="post: 5231752" data-attributes="member: 74496"><p>Some downtime communication is not just fluff and roleplay -- there could be bits of information that play directly into the events of the game.</p><p></p><p>Your character lived in the city for years and established numerous valuable connections among the craftsmen and merchants. The rest of the party is new to the city. Some time after entering the city, the party is split. So -- do the members who are not with your character have any of that information, or not? </p><p></p><p>It's easy to use a heavy hand and say, nope, your character never mentioned that stuff because you, the player, did not make it happen. But if your character trusts the others and is known for planning ahead, it would be perfectly in character for him to make sure the others are up to speed on who's who, where to go for information, sanctuary or whatever.</p><p></p><p>Really, it comes down to a an issue of time management and boredom. If you are going to hand wave a two week trek, with maybe a couple of rolls for Endurance checks and random monsters, effectively you are also hand waving every social interaction that could possibly occur during that period. </p><p></p><p>That's why I suggested the idea of flashback conversations -- once it's become clear that the exchange of that particular information or viewpoint has become important to the game, you go ahead and roleplay the conversation the the characters agree would have happened. Clearly there are limits to this approach. You have to trust your players to be honest about what they would or would not have revealed. Big important secrets like "I'm really a KGB agent" or "I'm not really left handed" should probably be off limits. But the things that it makes sense for the party to share because they are in fact a team, working together toward a common purpose and generally looking out for each other's welfare -- I think a DM should give the players a lot more freedom.</p></blockquote><p></p>
[QUOTE="Prestidigitalis, post: 5231752, member: 74496"] Some downtime communication is not just fluff and roleplay -- there could be bits of information that play directly into the events of the game. Your character lived in the city for years and established numerous valuable connections among the craftsmen and merchants. The rest of the party is new to the city. Some time after entering the city, the party is split. So -- do the members who are not with your character have any of that information, or not? It's easy to use a heavy hand and say, nope, your character never mentioned that stuff because you, the player, did not make it happen. But if your character trusts the others and is known for planning ahead, it would be perfectly in character for him to make sure the others are up to speed on who's who, where to go for information, sanctuary or whatever. Really, it comes down to a an issue of time management and boredom. If you are going to hand wave a two week trek, with maybe a couple of rolls for Endurance checks and random monsters, effectively you are also hand waving every social interaction that could possibly occur during that period. That's why I suggested the idea of flashback conversations -- once it's become clear that the exchange of that particular information or viewpoint has become important to the game, you go ahead and roleplay the conversation the the characters agree would have happened. Clearly there are limits to this approach. You have to trust your players to be honest about what they would or would not have revealed. Big important secrets like "I'm really a KGB agent" or "I'm not really left handed" should probably be off limits. But the things that it makes sense for the party to share because they are in fact a team, working together toward a common purpose and generally looking out for each other's welfare -- I think a DM should give the players a lot more freedom. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What do your PCs talk about during down time?
Top