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What does 5E do well?
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<blockquote data-quote="Oofta" data-source="post: 8302873" data-attributes="member: 6801845"><p>It's a bit difficult to discuss some of this without getting into pointless edition wars. In 2E and older to a degree it was "make your own game" because so much was missing or clunky; there were just some odd things to the rules. But it's been a long time since I've played them. </p><p></p><p>With 3.x and 4 they tried to "lock down" a specific style of play. So 3 and 4 were better at prescribed gameplay, in a thou shalt play this game sort of way.. I'd disagree about 4E monsters being "better", they were just different. So for some people I'm sure they were better and for others the result of their design decisions made them worse if you didn't want to play in the style that the version enforced.</p><p></p><p>So like others, I'd say what 5E does best is the flexibility and freedom. Some people hate the stealth rules being "DM decides" but to me they were a breath of fresh air. As a DM I get to work with my players to set a tone and style that suits us. To me 5E works because it gets out of the way. Complex enough to support a wide variety of styles while not being so nitpicky, prescribed or complex to cause constant interruptions in the game while we double check the rules.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8302873, member: 6801845"] It's a bit difficult to discuss some of this without getting into pointless edition wars. In 2E and older to a degree it was "make your own game" because so much was missing or clunky; there were just some odd things to the rules. But it's been a long time since I've played them. With 3.x and 4 they tried to "lock down" a specific style of play. So 3 and 4 were better at prescribed gameplay, in a thou shalt play this game sort of way.. I'd disagree about 4E monsters being "better", they were just different. So for some people I'm sure they were better and for others the result of their design decisions made them worse if you didn't want to play in the style that the version enforced. So like others, I'd say what 5E does best is the flexibility and freedom. Some people hate the stealth rules being "DM decides" but to me they were a breath of fresh air. As a DM I get to work with my players to set a tone and style that suits us. To me 5E works because it gets out of the way. Complex enough to support a wide variety of styles while not being so nitpicky, prescribed or complex to cause constant interruptions in the game while we double check the rules. [/QUOTE]
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