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What does 5E do well?
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<blockquote data-quote="Oofta" data-source="post: 8303301" data-attributes="member: 6801845"><p>I remember watching a stream of 4E that was done to show off the game. It was pretty terrible. I think the biggest issue was it so disrupted the flow of play to have everyone constantly looking at and reading their powers and all the details. Powers were often read out loud because no DM could know every possible option. It really broke up the easy flow and give-and-take I find that we generally have in 5E.</p><p></p><p>With the structure of 4E (and wouldn't be surprised to see it more often with 3.x), people were more focused on the game and rules details than the flow of the combat. Add in the structure of skill challenges with reliance (right or wrong) on dice rolls being of utmost importance to resolution in most games and the game just lacked spontaneity and flow.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8303301, member: 6801845"] I remember watching a stream of 4E that was done to show off the game. It was pretty terrible. I think the biggest issue was it so disrupted the flow of play to have everyone constantly looking at and reading their powers and all the details. Powers were often read out loud because no DM could know every possible option. It really broke up the easy flow and give-and-take I find that we generally have in 5E. With the structure of 4E (and wouldn't be surprised to see it more often with 3.x), people were more focused on the game and rules details than the flow of the combat. Add in the structure of skill challenges with reliance (right or wrong) on dice rolls being of utmost importance to resolution in most games and the game just lacked spontaneity and flow. [/QUOTE]
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What does 5E do well?
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