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<blockquote data-quote="Weiley31" data-source="post: 8303511" data-attributes="member: 7017196"><p>Judging by a couple of really good examples, like Adventures in Middle Earth and Beowulf: Age of Heroes, 5E is pretty damn hackable/modular. Advantage/Disadvantage is probably one of the best ideas that has come in DND as it does its job and reinforces aspects of character roleplaying, such as Elves not as being easily enchanted(charmed). You can easily have a nice rp scene that allows the elf character to show off or get a scene.</p><p></p><p>You can pretty much do that with a lot of other racial or class features as well.</p><p></p><p>As an inverse, a number of 5Eisms, as others have mentioned, seem like you can reverse engineer them into past editions without TOO much issues of it breaking said prior editions. (In fact I totally fully endorse having Advantage/Disadvantage in 2E or even 1E.)</p><p></p><p>Refluffing is actually, despite being a simple idea, pretty cool notion. I loved the Warblade from 3.5, and I pretty much just changed the name of my Fighter's Subclass, Battle Master, to Warblade. That's it. No homebrewing or testing out said homebrew and worrying about balance. Just went with a simple name swap due to similar Mechanics/Ideas between the two classes of two editions.</p><p></p><p>Capstones: LIke it or lump it and despite a number of them not being so hot, this edition <em>actually</em> gives you a reason to stick with a class all the way through. As much as people may have loved System Mastery(You showoff), I want to play DND to roleplay/enjoy the story/hilarious hijinxes and <em>NOT</em> showing off a degree in math to make an unholy rip-off Yugi-oh style Ur-Priest Ranger Paladin of the Abjure Champions Jade Pheonix Crusader Swordsage and be an absolute useless sack/tool because I chose some crappy options in an attempt to Multi-Class like some kind of Algebra Math Tutor. The 5E Paladin/Warlock Multi-class combo is probably the only exception to the 5E Single Class rule as its supposedly Kittens, Milk, and Monster Girls in goodness/desirability.</p><p></p><p>The Skill System isn't stupid/redundant/trap optioned: The 3.0/3.5 Skill system with Skills/Cross Class Skills was something. To the point where if I were to ever play 3.0/3.5, we're importing over Pathfinder 1E's Skill System into it as it isn't as <em>quite punishing</em> as making you having to pump extra skill points into a skill that you weren't skilled in. Add to that the staggering numbers of skills(IIRC) In 5E, its either your Proficient in a skills and get a +1 to +6 bonus on top of their Ability Modifier or not. <em>That's it.</em> AAAAAnnnnd said skills aren't a huge hassle of a grocery list.</p><p></p><p>Subclasses. Subclasses are cool. As I've said before, Subclasses remind of a modern/better take on 2E's Kit system for classes.</p><p></p><p>It took some good ideas from previous editions and pretty much added em in.</p><p></p><p>5E also has a number of banger looking covers to their books. True, a majority of said covers are the Hydro Alternative covers, but they look great. Tyranny of Dragons 2019, Icewind Dale: Rime of The Frostmaiden, Mythic Odyssey of Theros, and Van Richten's Guide to Ravenloft are some great looking covers. Tyranny of Dragon and Rime of The Frostmaiden being my two absolute favorites.</p></blockquote><p></p>
[QUOTE="Weiley31, post: 8303511, member: 7017196"] Judging by a couple of really good examples, like Adventures in Middle Earth and Beowulf: Age of Heroes, 5E is pretty damn hackable/modular. Advantage/Disadvantage is probably one of the best ideas that has come in DND as it does its job and reinforces aspects of character roleplaying, such as Elves not as being easily enchanted(charmed). You can easily have a nice rp scene that allows the elf character to show off or get a scene. You can pretty much do that with a lot of other racial or class features as well. As an inverse, a number of 5Eisms, as others have mentioned, seem like you can reverse engineer them into past editions without TOO much issues of it breaking said prior editions. (In fact I totally fully endorse having Advantage/Disadvantage in 2E or even 1E.) Refluffing is actually, despite being a simple idea, pretty cool notion. I loved the Warblade from 3.5, and I pretty much just changed the name of my Fighter's Subclass, Battle Master, to Warblade. That's it. No homebrewing or testing out said homebrew and worrying about balance. Just went with a simple name swap due to similar Mechanics/Ideas between the two classes of two editions. Capstones: LIke it or lump it and despite a number of them not being so hot, this edition [I]actually[/I] gives you a reason to stick with a class all the way through. As much as people may have loved System Mastery(You showoff), I want to play DND to roleplay/enjoy the story/hilarious hijinxes and [I]NOT[/I] showing off a degree in math to make an unholy rip-off Yugi-oh style Ur-Priest Ranger Paladin of the Abjure Champions Jade Pheonix Crusader Swordsage and be an absolute useless sack/tool because I chose some crappy options in an attempt to Multi-Class like some kind of Algebra Math Tutor. The 5E Paladin/Warlock Multi-class combo is probably the only exception to the 5E Single Class rule as its supposedly Kittens, Milk, and Monster Girls in goodness/desirability. The Skill System isn't stupid/redundant/trap optioned: The 3.0/3.5 Skill system with Skills/Cross Class Skills was something. To the point where if I were to ever play 3.0/3.5, we're importing over Pathfinder 1E's Skill System into it as it isn't as [I]quite punishing[/I] as making you having to pump extra skill points into a skill that you weren't skilled in. Add to that the staggering numbers of skills(IIRC) In 5E, its either your Proficient in a skills and get a +1 to +6 bonus on top of their Ability Modifier or not. [I]That's it.[/I] AAAAAnnnnd said skills aren't a huge hassle of a grocery list. Subclasses. Subclasses are cool. As I've said before, Subclasses remind of a modern/better take on 2E's Kit system for classes. It took some good ideas from previous editions and pretty much added em in. 5E also has a number of banger looking covers to their books. True, a majority of said covers are the Hydro Alternative covers, but they look great. Tyranny of Dragons 2019, Icewind Dale: Rime of The Frostmaiden, Mythic Odyssey of Theros, and Van Richten's Guide to Ravenloft are some great looking covers. Tyranny of Dragon and Rime of The Frostmaiden being my two absolute favorites. [/QUOTE]
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