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What does 5E do well?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8310042" data-attributes="member: 18"><p>As a game in the mechanical sense, 5E doesn't do anything to an A grade.</p><p></p><p>It does combat to like a really solid B. It runs fast, it doesn't bog down, it gives a superficial sense of there being tactics (even if they aren't very complex or nuanced), and each class feels like it contributes.</p><p></p><p>It does races/lineages to a lower B. It provides a lot of them, they're colourful and engaging, and not tedious.</p><p></p><p>It's accessible to a high-C/low-B grade. If we strip away the cultural familiarity and the fact that many people are practiced at teaching D&D, and it's easy to watch it, it's only okay at accessibility. But it is okay. It's better than some games, including most/all previous editions of D&D.</p><p></p><p>It offers a lot of classes, and none of them are unplayably bad or inherently drastically worse than the others. This is quite helpful and probably warrants a B. 4E did it better, but this does it well.</p><p></p><p>It is mediocre to bad at supporting the DM - C minus say, but "luckily" WotC will sell you tons of high-production-value adventures with the work done for you.</p><p></p><p>It is bad at explaining the role of the DM - again C minus at best, maybe D, and teaching DMing skills in general.</p><p></p><p>It has a pretty bad skill resolution system, which is close to DM fiat, with poor guidance for the DM on how things should work. On the other hand, unlike a lot of games, it doesn't bog things down with tons of bonuses and penalties and elaborate consideration of which skill/stat should be rolled, or the like. So despite being terrible, in the giant whole RPG market, it's probably a solid C. Definitely nowhere near a B or A, and loads more games could get an A now in 2021, than in say, 2000, let alone 1990.</p><p></p><p>It's extremely well-supported digitally. This is huge. Straight A. Absolutely gigantic impact on playability for a lot of groups, even if it's zero impact for others.</p><p></p><p>It's extremely well-supported in terms of adventures, sourcebooks/splatbooks and so on, both first and third party. Easy A+.</p><p></p><p>It's a game that is succeeding despite its mediocre mechanics. Even if hadn't started popular, though, the accessibility and massive support digitally and in terms of adventures would have meant it was a "major" RPG (just like, "top 10" instead of "#1 by a million miles"). The colourful races and complete lack of totally worthless classes would help too.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8310042, member: 18"] As a game in the mechanical sense, 5E doesn't do anything to an A grade. It does combat to like a really solid B. It runs fast, it doesn't bog down, it gives a superficial sense of there being tactics (even if they aren't very complex or nuanced), and each class feels like it contributes. It does races/lineages to a lower B. It provides a lot of them, they're colourful and engaging, and not tedious. It's accessible to a high-C/low-B grade. If we strip away the cultural familiarity and the fact that many people are practiced at teaching D&D, and it's easy to watch it, it's only okay at accessibility. But it is okay. It's better than some games, including most/all previous editions of D&D. It offers a lot of classes, and none of them are unplayably bad or inherently drastically worse than the others. This is quite helpful and probably warrants a B. 4E did it better, but this does it well. It is mediocre to bad at supporting the DM - C minus say, but "luckily" WotC will sell you tons of high-production-value adventures with the work done for you. It is bad at explaining the role of the DM - again C minus at best, maybe D, and teaching DMing skills in general. It has a pretty bad skill resolution system, which is close to DM fiat, with poor guidance for the DM on how things should work. On the other hand, unlike a lot of games, it doesn't bog things down with tons of bonuses and penalties and elaborate consideration of which skill/stat should be rolled, or the like. So despite being terrible, in the giant whole RPG market, it's probably a solid C. Definitely nowhere near a B or A, and loads more games could get an A now in 2021, than in say, 2000, let alone 1990. It's extremely well-supported digitally. This is huge. Straight A. Absolutely gigantic impact on playability for a lot of groups, even if it's zero impact for others. It's extremely well-supported in terms of adventures, sourcebooks/splatbooks and so on, both first and third party. Easy A+. It's a game that is succeeding despite its mediocre mechanics. Even if hadn't started popular, though, the accessibility and massive support digitally and in terms of adventures would have meant it was a "major" RPG (just like, "top 10" instead of "#1 by a million miles"). The colourful races and complete lack of totally worthless classes would help too. [/QUOTE]
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