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What does 5E do well?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8310108" data-attributes="member: 18"><p>I think this is probably the biggest factor though the others definitely do matter.</p><p></p><p>When we had sessions with 2-3 players, and commensurately lower numbers of NPCs for balanced encounters, things didn't drag nearly as much. It's kind of multiplicative effective, not quite but it's beyond linear, because as you get more players and more monsters you get more buffs, more debuffs, more area denial, more zones, more initiative movement, more Reactions, more Interrupts, more Immediate Actions. When we had six or even seven players, well... It did feel pretty epic at least.</p><p></p><p>Notably too one player running 4 PCs and coordinating them is drastically faster than 4 players running 4 PCs in 4E, I speak from experience! It's a bigger difference than most editions.</p><p></p><p>I didn't find analysis paralysis was at all the problem with out-of-turn actions, myself. In-turn actions were occasionally the victim of that, but the sort of people who got paralyzed usually just forgot they even had out-of-turn ones. Rather it was stuff like move-countermove and people tracking all the buffs and debuffs and conditions and so on that were flying around.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8310108, member: 18"] I think this is probably the biggest factor though the others definitely do matter. When we had sessions with 2-3 players, and commensurately lower numbers of NPCs for balanced encounters, things didn't drag nearly as much. It's kind of multiplicative effective, not quite but it's beyond linear, because as you get more players and more monsters you get more buffs, more debuffs, more area denial, more zones, more initiative movement, more Reactions, more Interrupts, more Immediate Actions. When we had six or even seven players, well... It did feel pretty epic at least. Notably too one player running 4 PCs and coordinating them is drastically faster than 4 players running 4 PCs in 4E, I speak from experience! It's a bigger difference than most editions. I didn't find analysis paralysis was at all the problem with out-of-turn actions, myself. In-turn actions were occasionally the victim of that, but the sort of people who got paralyzed usually just forgot they even had out-of-turn ones. Rather it was stuff like move-countermove and people tracking all the buffs and debuffs and conditions and so on that were flying around. [/QUOTE]
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