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What does 5E do well?
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<blockquote data-quote="Scott Christian" data-source="post: 8310189" data-attributes="member: 6901101"><p>When I say it, I do not mean for it to be that specific. 40 minutes, sure, I will take it. 45 minutes, okay, I guess. But the point of the time is simply to state: show me a combat that is quick, ie. around thirty minutes. </p><p></p><p>Spoiler - It never happens. </p><p></p><p>I can concur with others in saying that 4e is hyper-prone to player numbers increasing combat time by very large amounts. 4 players, which for the last 15 years for me, is the rarest of rarest magical tables. 3 would be a dream. </p><p></p><p>And you are right, there are the exceptions in combat. No doubt. I have seen a few, been part of a few, and DM'd a few. That said, they are the exception. If the players and DM like strategy, then more often than not, the DM changes the variables in an encounter to help give it some nuance and/or fun quirk. That often boils down to not allowing the players to use the same trick over and over again. </p><p></p><p>Even when using an AP, combat takes a while. We are playing Chult right now, and faced some velociraptor style dinos and one big guy named King of Feathers (He was very cool). Five players, sixth level, all experienced, big damage dealers, and it still took us one and a half hours.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8310189, member: 6901101"] When I say it, I do not mean for it to be that specific. 40 minutes, sure, I will take it. 45 minutes, okay, I guess. But the point of the time is simply to state: show me a combat that is quick, ie. around thirty minutes. Spoiler - It never happens. I can concur with others in saying that 4e is hyper-prone to player numbers increasing combat time by very large amounts. 4 players, which for the last 15 years for me, is the rarest of rarest magical tables. 3 would be a dream. And you are right, there are the exceptions in combat. No doubt. I have seen a few, been part of a few, and DM'd a few. That said, they are the exception. If the players and DM like strategy, then more often than not, the DM changes the variables in an encounter to help give it some nuance and/or fun quirk. That often boils down to not allowing the players to use the same trick over and over again. Even when using an AP, combat takes a while. We are playing Chult right now, and faced some velociraptor style dinos and one big guy named King of Feathers (He was very cool). Five players, sixth level, all experienced, big damage dealers, and it still took us one and a half hours. [/QUOTE]
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