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What does 5E do well?
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<blockquote data-quote="clearstream" data-source="post: 8310765" data-attributes="member: 71699"><p>True. I think of the game-artifacts as tools. A good saw is beneficial, but it is the craftsperson who builds the table.</p><p></p><p></p><p>I DM'd Earthdawn for a few years, using the Companion (meaning we had 15 circles) and set in Barsaive. There are many elements of the Earthdawn design that I valued: thread magic, blood magic, karma, the passions. I loved the setting (the artwork is some of my favourite in RPG, as an aside). Windlings were a mixed blessing. Tskrang! I'd put Earthdawn as a solid competitor, albeit with 5e "clearly better" than Earthdawn (if one has to be).</p><p></p><p>I would not DM Earthdawn again or seek to play in a campaign. On the other hand, I would recommend it to others.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8310765, member: 71699"] True. I think of the game-artifacts as tools. A good saw is beneficial, but it is the craftsperson who builds the table. I DM'd Earthdawn for a few years, using the Companion (meaning we had 15 circles) and set in Barsaive. There are many elements of the Earthdawn design that I valued: thread magic, blood magic, karma, the passions. I loved the setting (the artwork is some of my favourite in RPG, as an aside). Windlings were a mixed blessing. Tskrang! I'd put Earthdawn as a solid competitor, albeit with 5e "clearly better" than Earthdawn (if one has to be). I would not DM Earthdawn again or seek to play in a campaign. On the other hand, I would recommend it to others. [/QUOTE]
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