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What does 5E do well?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8310926" data-attributes="member: 18"><p>Yeah I don't think I'd put ED ahead of 5E overall because it's less accessible, and even compared to 5E's mechanical issues, the ED mechanics (on the editions I've seen) don't work as well - not does it feel as engaging in combat. I would put it ahead in long-term advancement specifically - I think ED made it more interesting, more natural, more emotional, and also extended it into magic items and so on (thread magic as you mention). I think what's particularly interesting about Earthdawn is that it was, essentially, the first attempt to rationalize D&D whilst <em>leaning in </em>to the tropes of D&D, not merely changing D&D for the sake of the peccadillos of a specific group or author, which most previous D&D-inspired games hack been.</p><p></p><p>As such it's almost the first "3E", and 5E in a lot of ways is really a "3E from alternate dimension" (it does learn from 3.XE and 4E but it's most likely an extension of 2E). People noticed this even back in the day I note - my first exposure to ED was a friend from the US showing to me and saying "it's like they fixed AD&D!" (maybe an overstatement but it's interesting that he said that - we were all about 15-16).</p><p></p><p>Re: Windlings I think they're prescient or at least before their time. They are absolutely the sort of race D&D needs to make default, going forwards, to support its new audience. But certainly being really small and able to fly did mean they could make stuff happen in adventures that was tricky. Good thing was they were a part of the world and people were used to them, so anti-Windling window-screens, locked roof entrances angry ladies with brooms swatting at them, and people being suspicious if they were flying around near windows were all viable in a way they might not be in a D&D setting where such a race was suddenly introduced.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8310926, member: 18"] Yeah I don't think I'd put ED ahead of 5E overall because it's less accessible, and even compared to 5E's mechanical issues, the ED mechanics (on the editions I've seen) don't work as well - not does it feel as engaging in combat. I would put it ahead in long-term advancement specifically - I think ED made it more interesting, more natural, more emotional, and also extended it into magic items and so on (thread magic as you mention). I think what's particularly interesting about Earthdawn is that it was, essentially, the first attempt to rationalize D&D whilst [I]leaning in [/I]to the tropes of D&D, not merely changing D&D for the sake of the peccadillos of a specific group or author, which most previous D&D-inspired games hack been. As such it's almost the first "3E", and 5E in a lot of ways is really a "3E from alternate dimension" (it does learn from 3.XE and 4E but it's most likely an extension of 2E). People noticed this even back in the day I note - my first exposure to ED was a friend from the US showing to me and saying "it's like they fixed AD&D!" (maybe an overstatement but it's interesting that he said that - we were all about 15-16). Re: Windlings I think they're prescient or at least before their time. They are absolutely the sort of race D&D needs to make default, going forwards, to support its new audience. But certainly being really small and able to fly did mean they could make stuff happen in adventures that was tricky. Good thing was they were a part of the world and people were used to them, so anti-Windling window-screens, locked roof entrances angry ladies with brooms swatting at them, and people being suspicious if they were flying around near windows were all viable in a way they might not be in a D&D setting where such a race was suddenly introduced. [/QUOTE]
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