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What does a 50 lb rock do to a stone building from 500' up?
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<blockquote data-quote="Gilladian" data-source="post: 6092406" data-attributes="member: 2093"><p>My PCs want to drop large boulders on an ancient evil temple from about 500' in the air (they have a flying device that can hover and give them a very stable platform to drop things from). They're considering bathing the temple with fireballs to heat-stress it first...</p><p></p><p>This is an E6 campaign, so even though the temple was built by ancient, very powerful and very evil entities, it isn't indestructible. I have no objection to them being able to damage the temple, maybe even punch holes in the roof (it is built solidly of white granite carved into a massive dome-shape, and covered with weird tentacles and such. Real Cthulhuoid appearance...). </p><p></p><p>I'm thinking that 10-12 such rocks should do the job, which will shatter the integrity of the wards on the temple, meaning that the guardian monster will stop appearing every 15 minutes to defend it, and maybe prevent some other wicked effects inside from working on them... but still not negate ALL the temple's defenses. </p><p></p><p>Is that reasonable? Any other ideas/suggestions?</p><p></p><p>(for those with access, this is the temple on the Island of Khorant, on the DungeonaDay site.)</p></blockquote><p></p>
[QUOTE="Gilladian, post: 6092406, member: 2093"] My PCs want to drop large boulders on an ancient evil temple from about 500' in the air (they have a flying device that can hover and give them a very stable platform to drop things from). They're considering bathing the temple with fireballs to heat-stress it first... This is an E6 campaign, so even though the temple was built by ancient, very powerful and very evil entities, it isn't indestructible. I have no objection to them being able to damage the temple, maybe even punch holes in the roof (it is built solidly of white granite carved into a massive dome-shape, and covered with weird tentacles and such. Real Cthulhuoid appearance...). I'm thinking that 10-12 such rocks should do the job, which will shatter the integrity of the wards on the temple, meaning that the guardian monster will stop appearing every 15 minutes to defend it, and maybe prevent some other wicked effects inside from working on them... but still not negate ALL the temple's defenses. Is that reasonable? Any other ideas/suggestions? (for those with access, this is the temple on the Island of Khorant, on the DungeonaDay site.) [/QUOTE]
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What does a 50 lb rock do to a stone building from 500' up?
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