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What does a barbarian need?
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<blockquote data-quote="jgsugden" data-source="post: 8149737" data-attributes="member: 2629"><p>Let me elaborate further... Meet Barby and Thelonius. Barby is a 10th level barbarian, and Thelonius is a 10th level monk. They're the best of friends.</p><p></p><p>They've just encountered a bunch of ogres. Barby has 105 HPs, AC 14 and damage resistance. Thelonius has AC 19 and 73 hps. When they go into battle as the front line, the ogres attacking Barby at +6 for 13 average damage will take him down in roughly 25 attacks. They'll take Thelonius down in about 13 attacks. As a starting point, by the time Barby's hps are drained enough to matter, his allies are down - even when he has a low AC.</p><p></p><p>Let's now bump up that AC. He wears some spiffy armor, a shield, and has some magical defensive bonuses to AC bringing him up to a 19 AC.</p><p></p><p>How might enemies adjust their tactics?</p><p></p><p>If the DM has the monsters think simply, they might see the unarmored monk and the armored brutish warrior and think the easy kill is the silly unarmed man.</p><p></p><p>If the DM has them apply good tactics with complete information, the DM will focus fire on the monk entirely as taking the monk down will allow more of them to survive long enough to gang up on that barbarian. </p><p></p><p>Any way you cut it, extra resources devoted to hps or AC, beyond those granted by the core of the class, are likely not going to help you much, if at all. What they may do is give the DM more incentive to not attack you, which draws fire to more vulnerable allies. </p><p></p><p>You're much better off seeing additional help with utility capabilities, offense, and saving throw defenses.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8149737, member: 2629"] Let me elaborate further... Meet Barby and Thelonius. Barby is a 10th level barbarian, and Thelonius is a 10th level monk. They're the best of friends. They've just encountered a bunch of ogres. Barby has 105 HPs, AC 14 and damage resistance. Thelonius has AC 19 and 73 hps. When they go into battle as the front line, the ogres attacking Barby at +6 for 13 average damage will take him down in roughly 25 attacks. They'll take Thelonius down in about 13 attacks. As a starting point, by the time Barby's hps are drained enough to matter, his allies are down - even when he has a low AC. Let's now bump up that AC. He wears some spiffy armor, a shield, and has some magical defensive bonuses to AC bringing him up to a 19 AC. How might enemies adjust their tactics? If the DM has the monsters think simply, they might see the unarmored monk and the armored brutish warrior and think the easy kill is the silly unarmed man. If the DM has them apply good tactics with complete information, the DM will focus fire on the monk entirely as taking the monk down will allow more of them to survive long enough to gang up on that barbarian. Any way you cut it, extra resources devoted to hps or AC, beyond those granted by the core of the class, are likely not going to help you much, if at all. What they may do is give the DM more incentive to not attack you, which draws fire to more vulnerable allies. You're much better off seeing additional help with utility capabilities, offense, and saving throw defenses. [/QUOTE]
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