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What does a campaign setting "need"?
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<blockquote data-quote="Drakmar" data-source="post: 1531963" data-attributes="member: 1318"><p>personally I would have to say that the most important thing that any campaign world can ever have is Culture. More importantly culture that the players can relate to. What culture basically allows you to do is open up more roleplaying opportunities. For example if I gave you a character sheet and said this is a 4th level fight/7th Paladin.. many people would think instantly of a knight in shining armour kind of char. But.. when I say he is from a Nordic/Viking Culture, the picture that develops is different... and it would be again if I said he came from a culture like the Bedouin.</p><p></p><p>To me everything from the way you play you character, to the way your character views the rest of the world if firmly entrenched in your characters culture.</p><p></p><p>Also.. as a DM it is WAAAAY easier to determine how a NPC is going to react in a given situation if you know what the culture it comes from is. </p><p></p><p>As to other things.. Gods are important.. sorta. I have played in a couple of games now where all we did was use the PHB ones. That worked fine.</p><p></p><p>Map.. you do need one.. but it doesn't need to be an art contest winning one.</p><p></p><p>New Races.. heck.. the PHB races work fine. </p><p></p><p>etc.</p><p></p><p>tis all about Culture.</p></blockquote><p></p>
[QUOTE="Drakmar, post: 1531963, member: 1318"] personally I would have to say that the most important thing that any campaign world can ever have is Culture. More importantly culture that the players can relate to. What culture basically allows you to do is open up more roleplaying opportunities. For example if I gave you a character sheet and said this is a 4th level fight/7th Paladin.. many people would think instantly of a knight in shining armour kind of char. But.. when I say he is from a Nordic/Viking Culture, the picture that develops is different... and it would be again if I said he came from a culture like the Bedouin. To me everything from the way you play you character, to the way your character views the rest of the world if firmly entrenched in your characters culture. Also.. as a DM it is WAAAAY easier to determine how a NPC is going to react in a given situation if you know what the culture it comes from is. As to other things.. Gods are important.. sorta. I have played in a couple of games now where all we did was use the PHB ones. That worked fine. Map.. you do need one.. but it doesn't need to be an art contest winning one. New Races.. heck.. the PHB races work fine. etc. tis all about Culture. [/QUOTE]
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