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What does a campaign setting "need"?
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<blockquote data-quote="shady" data-source="post: 1537142" data-attributes="member: 13536"><p>Ah, random generation systems. If you like random generation I may go back to plugging traveller again ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p> </p><p> Actually the Megatraveller World Builders Handbook has rules for generating local customs, which I've applied without problems to fantasy settings. But that's a hard book to come by these days. </p><p> </p><p> Other books -</p><p> - AEG's Toolbox ... but it isn't "systemic" ... ie one die roll doesn't feed another, and it sticks far too much to lists of 20 things ... needs a lot of thought before another addition.</p><p> - Gamemaster Law for Rolemaster - not too much Rolemaster specific stuff, and anyway Rolemaster seems to me to be a very heavy influence on 3E. But it's a shadow of 2E WBG.</p><p> - Various Dragon articles - eg there was an article on guilds a while back, if you want a good system around that I don't think you'll find it anywhere else.</p><p> - A Magical Medieval Society - looks useful on the surface but the deeper you go it's more like reading a very long copy of Dragon.</p><p> </p><p> Another thing I use 2E WBG for is town generation, it has a great set of tables to work out what set of trades you can find in a particular town, or part of town. I take that and feed it into the roleplayingmaster software and I have a town's population - Alaric the cheesemaker? A short guy with brown hair, gray eyes and a sneaky look? Won't shut up about politics? In love with the daughter of Sendel the carter? That's the guy! (actually to get to this point does take a little license). </p><p> </p><p> There's no decent system still for generating towns and cities, that's the closest; there's a decent "zoning" fragment in the web supplement for 3.5E DMG (and which should have been in the book). Cityworks from FF can help you map it (but overall the book is a massive letdown, after Dungeoncraft). Various FR supplements have systems for, say, this is a 3 storey building etc. But if you want to think about major landmarks, or architectural styles, you're on your own.</p><p> </p><p> We should petition Richard Baker (the original author) to provide an update for 2E WBG.</p></blockquote><p></p>
[QUOTE="shady, post: 1537142, member: 13536"] Ah, random generation systems. If you like random generation I may go back to plugging traveller again ... :-) Actually the Megatraveller World Builders Handbook has rules for generating local customs, which I've applied without problems to fantasy settings. But that's a hard book to come by these days. Other books - - AEG's Toolbox ... but it isn't "systemic" ... ie one die roll doesn't feed another, and it sticks far too much to lists of 20 things ... needs a lot of thought before another addition. - Gamemaster Law for Rolemaster - not too much Rolemaster specific stuff, and anyway Rolemaster seems to me to be a very heavy influence on 3E. But it's a shadow of 2E WBG. - Various Dragon articles - eg there was an article on guilds a while back, if you want a good system around that I don't think you'll find it anywhere else. - A Magical Medieval Society - looks useful on the surface but the deeper you go it's more like reading a very long copy of Dragon. Another thing I use 2E WBG for is town generation, it has a great set of tables to work out what set of trades you can find in a particular town, or part of town. I take that and feed it into the roleplayingmaster software and I have a town's population - Alaric the cheesemaker? A short guy with brown hair, gray eyes and a sneaky look? Won't shut up about politics? In love with the daughter of Sendel the carter? That's the guy! (actually to get to this point does take a little license). There's no decent system still for generating towns and cities, that's the closest; there's a decent "zoning" fragment in the web supplement for 3.5E DMG (and which should have been in the book). Cityworks from FF can help you map it (but overall the book is a massive letdown, after Dungeoncraft). Various FR supplements have systems for, say, this is a 3 storey building etc. But if you want to think about major landmarks, or architectural styles, you're on your own. We should petition Richard Baker (the original author) to provide an update for 2E WBG. [/QUOTE]
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