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General Tabletop Discussion
*Pathfinder & Starfinder
What does a character look like from what we know so far?
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<blockquote data-quote="hafrogman" data-source="post: 5896223" data-attributes="member: 8858"><p>They have a mechanical effect, but so do attributes, feats and equipment. Everything should be noted on the character sheet, but that doesn't mean that you mention it in the same breath as race and class. You say it's unwieldy to say to mention race, class, theme and background as "full title" . . . under what kind of circumstance would you ever need to?I wasn't actually arguing against this point at all. But in general I would guess that there's two questions here. For quick NPCs do you need to fully create a character? For quick NPCs that ARE full characters, do you need to switch from the default theme and background assumptions? It might be easy to remember what a fighter/slayer/soldier looks like (or at least as easy as it is to remember what a previous edition fighter looks like), and you only bust out the customization options on NPCs you want to be special, unusual, or memorable. And then, yes, you spend a little more time making that NPC.</p></blockquote><p></p>
[QUOTE="hafrogman, post: 5896223, member: 8858"] They have a mechanical effect, but so do attributes, feats and equipment. Everything should be noted on the character sheet, but that doesn't mean that you mention it in the same breath as race and class. You say it's unwieldy to say to mention race, class, theme and background as "full title" . . . under what kind of circumstance would you ever need to?I wasn't actually arguing against this point at all. But in general I would guess that there's two questions here. For quick NPCs do you need to fully create a character? For quick NPCs that ARE full characters, do you need to switch from the default theme and background assumptions? It might be easy to remember what a fighter/slayer/soldier looks like (or at least as easy as it is to remember what a previous edition fighter looks like), and you only bust out the customization options on NPCs you want to be special, unusual, or memorable. And then, yes, you spend a little more time making that NPC. [/QUOTE]
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What does a character look like from what we know so far?
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