Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What does a company have to do to lose you as a customer? To win you back?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rogueattorney" data-source="post: 2443263" data-attributes="member: 17551"><p>In 1995 I said, out loud to myself that, "TSR will never get another dime of my money!" (And they never did, by the way.)</p><p></p><p>Here's the sequence of events...</p><p></p><p>1. 1983 and later, starting with Ravenloft, peaking with Dragonlance, and continuing throught the rest of their existance as a company, TSR completely changed their philosophy on adventure design from site-based and plotless to event-based attempts at novels.</p><p></p><p>2. 1984-1988, They weighed down what had been a relatively compact rule-set (1e) with a number of ill-conceived, poorly play-tested rules expansions, while at the same time doing the exact same thing to their rules lite, introductory version of the game (BECM D&D).</p><p></p><p>3. 1989, The admittedly needed new edition of AD&D changed what didn't need to be changed, didn't change what did need to be changed, and otherwise sucked out all the charm from 1e, leaving us with something too generic and yet with too many world assumptions, too rules-heavy yet not customizable enough. The DMG was useless and the Monstrous Compendiums were a joke. The adventures and other supporting products were of such uneven quality, that buying any of it was a gamble. After only two years of its existance as a published setting, they decided to blow-up the Forgotten Realms to fit the rules changes.</p><p></p><p>4. 1991-1994, After putting out a great series of high quality supplements for D&D, and the awesome Rules Cyclopedia (seriously, the run of D&D product from c. 1987 to c. 1991 from Bruce Heard, Aaron Allston, etc. made the AD&D stuff of the time period look 3rd rate), TSR inexplicably hamstrings the whole game line by splitting it into two seperate lines, Beginner and Challenger, with two seperate campaign settings. Predictably, D&D was no longer supported as of 1994, which was like MacDonalds no longer selling quarter-pounders.</p><p></p><p>5. 1994-1995, With my interest in any TSR products waning to an all-time low, they release the exorable 2e Mystara line, reprinting in big shiny boxes, the exact information that I'd already obtained seven years ago, except in a rules format I didn't care for, not advancing plot lines in any significant way, or really giving me any reason to ever open the box again after giving it a first read over.</p><p></p><p>Two years later TSR was on the verge of bankruptcy and sold to WotC. I think I'm a pretty typical representative of the "I gave up on TSR during 2e and didn't come back to D&D until they were no longer involved" crowd. While others' itemized list of grievances will be different than mine, the general feeling of being jerked around should be the same. They were simply trying to stuff too much bad product down the throats of too few customers.</p><p></p><p>R.A.</p></blockquote><p></p>
[QUOTE="rogueattorney, post: 2443263, member: 17551"] In 1995 I said, out loud to myself that, "TSR will never get another dime of my money!" (And they never did, by the way.) Here's the sequence of events... 1. 1983 and later, starting with Ravenloft, peaking with Dragonlance, and continuing throught the rest of their existance as a company, TSR completely changed their philosophy on adventure design from site-based and plotless to event-based attempts at novels. 2. 1984-1988, They weighed down what had been a relatively compact rule-set (1e) with a number of ill-conceived, poorly play-tested rules expansions, while at the same time doing the exact same thing to their rules lite, introductory version of the game (BECM D&D). 3. 1989, The admittedly needed new edition of AD&D changed what didn't need to be changed, didn't change what did need to be changed, and otherwise sucked out all the charm from 1e, leaving us with something too generic and yet with too many world assumptions, too rules-heavy yet not customizable enough. The DMG was useless and the Monstrous Compendiums were a joke. The adventures and other supporting products were of such uneven quality, that buying any of it was a gamble. After only two years of its existance as a published setting, they decided to blow-up the Forgotten Realms to fit the rules changes. 4. 1991-1994, After putting out a great series of high quality supplements for D&D, and the awesome Rules Cyclopedia (seriously, the run of D&D product from c. 1987 to c. 1991 from Bruce Heard, Aaron Allston, etc. made the AD&D stuff of the time period look 3rd rate), TSR inexplicably hamstrings the whole game line by splitting it into two seperate lines, Beginner and Challenger, with two seperate campaign settings. Predictably, D&D was no longer supported as of 1994, which was like MacDonalds no longer selling quarter-pounders. 5. 1994-1995, With my interest in any TSR products waning to an all-time low, they release the exorable 2e Mystara line, reprinting in big shiny boxes, the exact information that I'd already obtained seven years ago, except in a rules format I didn't care for, not advancing plot lines in any significant way, or really giving me any reason to ever open the box again after giving it a first read over. Two years later TSR was on the verge of bankruptcy and sold to WotC. I think I'm a pretty typical representative of the "I gave up on TSR during 2e and didn't come back to D&D until they were no longer involved" crowd. While others' itemized list of grievances will be different than mine, the general feeling of being jerked around should be the same. They were simply trying to stuff too much bad product down the throats of too few customers. R.A. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What does a company have to do to lose you as a customer? To win you back?
Top