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What Does A Developer Do?
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<blockquote data-quote="Cam Banks" data-source="post: 7693796" data-attributes="member: 3817"><p>Here at Atlas, we typically call this position a producer when it involves card or board games. My title is Director, because theoretically I could hire a developer for each RPG line that we have and oversee their work, but as it happens I'm doing developmental work on most of them myself. We break down RPG production into concept, writing, development, editing, graphic design/layout; most of those are done by different people, but the producer could take on any one of them and do it on top of making sure the others are being taken care of.</p><p></p><p>For example, our in-house game producer Kyla does all of the layout and art direction for card games like Gloom and Once Upon A Time, but she doesn't handle the art or writing or editing herself. We have others who do that work. However, Kyla oversees those people and ensures that we make budget, get the right print quotes, reviews the proofs when they show up, and so forth.</p><p></p><p>I do the same with RPG titles; for Ars Magica, I had been doing art direction and layout, but moved the layout to a freelancer to give myself more time. But with Feng Shui 2, I was developer and managed playtesting, with art direction and layout being the responsibility of Hal, who was working with us under contract. For Pillar of Fire, I'm designing the game and will develop it, but I'm likely to farm a bunch of the writing to others who will work from my system reference document and outline.</p><p></p><p>Cheers,</p><p>Cam</p></blockquote><p></p>
[QUOTE="Cam Banks, post: 7693796, member: 3817"] Here at Atlas, we typically call this position a producer when it involves card or board games. My title is Director, because theoretically I could hire a developer for each RPG line that we have and oversee their work, but as it happens I'm doing developmental work on most of them myself. We break down RPG production into concept, writing, development, editing, graphic design/layout; most of those are done by different people, but the producer could take on any one of them and do it on top of making sure the others are being taken care of. For example, our in-house game producer Kyla does all of the layout and art direction for card games like Gloom and Once Upon A Time, but she doesn't handle the art or writing or editing herself. We have others who do that work. However, Kyla oversees those people and ensures that we make budget, get the right print quotes, reviews the proofs when they show up, and so forth. I do the same with RPG titles; for Ars Magica, I had been doing art direction and layout, but moved the layout to a freelancer to give myself more time. But with Feng Shui 2, I was developer and managed playtesting, with art direction and layout being the responsibility of Hal, who was working with us under contract. For Pillar of Fire, I'm designing the game and will develop it, but I'm likely to farm a bunch of the writing to others who will work from my system reference document and outline. Cheers, Cam [/QUOTE]
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