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What does a DM owe his players?/ Are the rules written in stone?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2912421" data-attributes="member: 1165"><p>I no longer run DnD. The magic item issue is a big part of it.</p><p></p><p>If you're going to give PCs less magic items, you should <em>tell</em> your players <em>ahead of time</em>. You might notice fewer light fighters or non-spellcasters or other concepts that get screwed in low item games. (It's a bit like powering down fighters and powering up mages. You wouldn't do that without telling your players first, right?)</p><p></p><p>To put it another way, all rules are guidelines. The rules for fighter hp, for instance, are as much as a guideline as the rules for magic item value by level. (This is just my opinion, though.) It's just harder to get magic item values "right". If you are going to give fighters more hp, or less hp, per level, you would tell your players, so you should do the same thing with magic items.</p><p></p><p>Furthermore, it is my experience that giving out the wrong amount of magic items will cause big balance issues, larger than many DMs can handle. (These issues are generally defensive - saves and AC are screwed more than save DCs and attack bonuses, so while you can just weaken encounters, it's often unsatisfying for the player. "Dang it, why don't the monsters ever miss hitting my Dex 20 elven rogue!?" etc.) Doing so requires the DM to put a lot of work into balancing their campaign. If you're not using other house rules like class bonuses to AC or what not, and are simply reducing the amount of magic items your PCs get to use, then you're hurting their balance and a lot of character concepts. It also makes players wonder how their characters survived to 10th-level ... well, it would make <em>me</em> wonder that anyway.</p><p></p><p>If you're uncomfortable with the massive amounts of magic items you're expected to give your PCs, maybe you should try another system. I recommend Iron Heroes as the solution that presents you with the least amount of work. I am uncomfortable with the magic item glut and found the solution in D20 Modern.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2912421, member: 1165"] I no longer run DnD. The magic item issue is a big part of it. If you're going to give PCs less magic items, you should [i]tell[/i] your players [i]ahead of time[/i]. You might notice fewer light fighters or non-spellcasters or other concepts that get screwed in low item games. (It's a bit like powering down fighters and powering up mages. You wouldn't do that without telling your players first, right?) To put it another way, all rules are guidelines. The rules for fighter hp, for instance, are as much as a guideline as the rules for magic item value by level. (This is just my opinion, though.) It's just harder to get magic item values "right". If you are going to give fighters more hp, or less hp, per level, you would tell your players, so you should do the same thing with magic items. Furthermore, it is my experience that giving out the wrong amount of magic items will cause big balance issues, larger than many DMs can handle. (These issues are generally defensive - saves and AC are screwed more than save DCs and attack bonuses, so while you can just weaken encounters, it's often unsatisfying for the player. "Dang it, why don't the monsters ever miss hitting my Dex 20 elven rogue!?" etc.) Doing so requires the DM to put a lot of work into balancing their campaign. If you're not using other house rules like class bonuses to AC or what not, and are simply reducing the amount of magic items your PCs get to use, then you're hurting their balance and a lot of character concepts. It also makes players wonder how their characters survived to 10th-level ... well, it would make [i]me[/i] wonder that anyway. If you're uncomfortable with the massive amounts of magic items you're expected to give your PCs, maybe you should try another system. I recommend Iron Heroes as the solution that presents you with the least amount of work. I am uncomfortable with the magic item glut and found the solution in D20 Modern. [/QUOTE]
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What does a DM owe his players?/ Are the rules written in stone?
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