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What does a DM owe his players?/ Are the rules written in stone?
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 2912439" data-attributes="member: 2810"><p>In general, if the character is starting at more than 2nd level or so, there is a presumption that he is not a babe in the woods, and that at some point in his prior experiences he would have picked up the odd trinket. That doesn't mean the DM has to give them carte blanche to go on a DMG shopping spree. It does mean he should work with the player to come up with appropriate kit. It doesn't have to be 'by the book' equal to the wealth guidelines, but it should be more than base starting money, for certain.</p><p></p><p>If the group has been playing together for a while and there is a level of trust, starting everyone off in the classic 'you wake up on a slaver's galley with no gear' type scenario is certainly permissible, but you have to be sure that everyone is up for that ahead of time.</p><p></p><p>Like it or not, basic D&D presumes a certain amount of equipment at each level. It's certainly possible to lower that and lower encounters correspondingly. </p><p></p><p>What's crucial, though, is making sure that everyone plays by the same rules. If you're inserting a new character into a long running campaign, for instance, you have to equip them in some appropriate manner, or the player is going to be bored off his butt watching the others get all the glory.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 2912439, member: 2810"] In general, if the character is starting at more than 2nd level or so, there is a presumption that he is not a babe in the woods, and that at some point in his prior experiences he would have picked up the odd trinket. That doesn't mean the DM has to give them carte blanche to go on a DMG shopping spree. It does mean he should work with the player to come up with appropriate kit. It doesn't have to be 'by the book' equal to the wealth guidelines, but it should be more than base starting money, for certain. If the group has been playing together for a while and there is a level of trust, starting everyone off in the classic 'you wake up on a slaver's galley with no gear' type scenario is certainly permissible, but you have to be sure that everyone is up for that ahead of time. Like it or not, basic D&D presumes a certain amount of equipment at each level. It's certainly possible to lower that and lower encounters correspondingly. What's crucial, though, is making sure that everyone plays by the same rules. If you're inserting a new character into a long running campaign, for instance, you have to equip them in some appropriate manner, or the player is going to be bored off his butt watching the others get all the glory. [/QUOTE]
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What does a DM owe his players?/ Are the rules written in stone?
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