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What does a DM owe his players?/ Are the rules written in stone?
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<blockquote data-quote="Doctor Shaft" data-source="post: 2912456" data-attributes="member: 25737"><p>There should be a negotiation. </p><p></p><p>As DM, it's important to, as others have said, let everyone know ahead of time what your plans are. This is like any kind of transaction, whether business or pleasure. Let people know ahead of time what your intentions are. If it's going to be controlled magic environment, let people know.</p><p></p><p>On the other side of it, negotiation is good so that everyone is kept happy. If players can offer a suggestion or desire for their character that they see as fitting in your framework of the world, then you can work that out and provide it to them at the appropriate time. </p><p></p><p>They know ahead of time what to expect in terms of how treasure is doled out. You don't have to work as hard, sometimes, to come up with the items they might receive. </p><p></p><p>I can understand your position on not giving out certain items though. But if you're not going to let them "shop," I would suggest at least being very creative about what kind of item you give them, rather than just the standard "Ooh, a +1 sword." </p><p></p><p>The sword from the Troll only has meaning if it doesn't seem like you're mercifully giving them that +1 item that was simply denied them for oh so long.</p></blockquote><p></p>
[QUOTE="Doctor Shaft, post: 2912456, member: 25737"] There should be a negotiation. As DM, it's important to, as others have said, let everyone know ahead of time what your plans are. This is like any kind of transaction, whether business or pleasure. Let people know ahead of time what your intentions are. If it's going to be controlled magic environment, let people know. On the other side of it, negotiation is good so that everyone is kept happy. If players can offer a suggestion or desire for their character that they see as fitting in your framework of the world, then you can work that out and provide it to them at the appropriate time. They know ahead of time what to expect in terms of how treasure is doled out. You don't have to work as hard, sometimes, to come up with the items they might receive. I can understand your position on not giving out certain items though. But if you're not going to let them "shop," I would suggest at least being very creative about what kind of item you give them, rather than just the standard "Ooh, a +1 sword." The sword from the Troll only has meaning if it doesn't seem like you're mercifully giving them that +1 item that was simply denied them for oh so long. [/QUOTE]
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What does a DM owe his players?/ Are the rules written in stone?
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