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General Tabletop Discussion
*TTRPGs General
What does a DM owe his players?/ Are the rules written in stone?
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<blockquote data-quote="Hypersmurf" data-source="post: 2912502" data-attributes="member: 1656"><p>Last time I ran a game starting in the mid-levels (7th, from memory), I had the players each send me a 'wish-list' a week or two before the game started for the characters they had in mind, with a "Really Really Want", "Would Be Nice", or "Afterthought" ranking. With a total in the general ballpark of the wealth-by-level guidelines.</p><p></p><p>Then I played around with the lists. If someone Really Really Wanted Gloves of Dexterity +4 and a +3 Longbow, with Bracers of Archery as Would Be Nice, they might get the gloves, get a +2 Giantbane Longbow, an Efficient Quiver, and some Flaming arrows. They could have one or two of the items on their Afterthought list, a few random potions and minor wondrous items, and maybe one medium ring or wondrous item that you wouldn't normally choose while shopping, but could have picked up off the evil priestess a couple of levels ago... a Ring of Shooting Stars, or a Medallion of Thoughts, or a Belt of Dwarvenkind.</p><p></p><p>It also let me insert some items with abilities that don't appear in the books.</p><p></p><p>So it meant that they had input into what their loadout was, but with a slightly more organic feel than the Walmart Style.</p><p></p><p>I've found in the past that some of the most interesting items on my character sheets have been the ones that don't necessarily advance my speciality at all - the ones I'd never spend hard-earned cash on, but that we picked up somewhere and never sold. The Flask of Infinite Blood. The Jade Frog Figurine of Wondrous Power. The Sofa of Healing.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 2912502, member: 1656"] Last time I ran a game starting in the mid-levels (7th, from memory), I had the players each send me a 'wish-list' a week or two before the game started for the characters they had in mind, with a "Really Really Want", "Would Be Nice", or "Afterthought" ranking. With a total in the general ballpark of the wealth-by-level guidelines. Then I played around with the lists. If someone Really Really Wanted Gloves of Dexterity +4 and a +3 Longbow, with Bracers of Archery as Would Be Nice, they might get the gloves, get a +2 Giantbane Longbow, an Efficient Quiver, and some Flaming arrows. They could have one or two of the items on their Afterthought list, a few random potions and minor wondrous items, and maybe one medium ring or wondrous item that you wouldn't normally choose while shopping, but could have picked up off the evil priestess a couple of levels ago... a Ring of Shooting Stars, or a Medallion of Thoughts, or a Belt of Dwarvenkind. It also let me insert some items with abilities that don't appear in the books. So it meant that they had input into what their loadout was, but with a slightly more organic feel than the Walmart Style. I've found in the past that some of the most interesting items on my character sheets have been the ones that don't necessarily advance my speciality at all - the ones I'd never spend hard-earned cash on, but that we picked up somewhere and never sold. The Flask of Infinite Blood. The Jade Frog Figurine of Wondrous Power. The Sofa of Healing. -Hyp. [/QUOTE]
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What does a DM owe his players?/ Are the rules written in stone?
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