Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What does a DM owe his players?/ Are the rules written in stone?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Odhanan" data-source="post: 2915578" data-attributes="member: 12324"><p>I agree in that the rarity of items makes little for a Sense of Wonder. The Sense of Wonder one can feel when discovering items actually doesn't depend on the rules whatsoever but on the way they are presented in the game, what they do in the game, how the DM describes them, and their significance in the game. </p><p></p><p>Anduril isn't cool or uncool because it would be a +5 Vorpal Bastard Sword or just a +1 Sword. It's a cool weapon because it's the freaking <strong>Flame of the West</strong>, because it's the blade that cut the ring off Sauron's hand, a blade that bears in its very existence the memory of the legacy of Numenor itself, the White Tree, the Last Alliance and the Kingdoms in Exile. That has nothing to do with the rules, or rarity of items (LOTR could be said to be loaded with magic items, between the Elven bread, Mithril chainmail, orc equipment with dark incantations of Isengard or Mordor, Palantiri, Swords of Gondolin and so on, so forth).</p><p></p><p>I actually experimented this first hand during the last sessions of the Seven Spires. One player actually rolled on the treasure table and ended up with a Vicious Unholy Vorpal Bastard Sword +5. By rolling the dice. I worked it out in the adventure's plot, and with the appropriate research/NPCs/Knowledges the PCs discovered this was actually the Sword of the BBEG some millennia ago, when the world was young. I described the legacy of the weapon, how so many proud knights lost their lives wielding this weapon, and the players thought this was really cool because they did not know if the legends were true or not, and thus what kind of danger there was in wielding the sword. They became even more uneasy with the sword when, after a particularly huge fight, it suddenly spoke and told a single word: <em>"Moooore... MORE!"</em> (To say with a low voice and very heavy breathing).</p></blockquote><p></p>
[QUOTE="Odhanan, post: 2915578, member: 12324"] I agree in that the rarity of items makes little for a Sense of Wonder. The Sense of Wonder one can feel when discovering items actually doesn't depend on the rules whatsoever but on the way they are presented in the game, what they do in the game, how the DM describes them, and their significance in the game. Anduril isn't cool or uncool because it would be a +5 Vorpal Bastard Sword or just a +1 Sword. It's a cool weapon because it's the freaking [b]Flame of the West[/b], because it's the blade that cut the ring off Sauron's hand, a blade that bears in its very existence the memory of the legacy of Numenor itself, the White Tree, the Last Alliance and the Kingdoms in Exile. That has nothing to do with the rules, or rarity of items (LOTR could be said to be loaded with magic items, between the Elven bread, Mithril chainmail, orc equipment with dark incantations of Isengard or Mordor, Palantiri, Swords of Gondolin and so on, so forth). I actually experimented this first hand during the last sessions of the Seven Spires. One player actually rolled on the treasure table and ended up with a Vicious Unholy Vorpal Bastard Sword +5. By rolling the dice. I worked it out in the adventure's plot, and with the appropriate research/NPCs/Knowledges the PCs discovered this was actually the Sword of the BBEG some millennia ago, when the world was young. I described the legacy of the weapon, how so many proud knights lost their lives wielding this weapon, and the players thought this was really cool because they did not know if the legends were true or not, and thus what kind of danger there was in wielding the sword. They became even more uneasy with the sword when, after a particularly huge fight, it suddenly spoke and told a single word: [i]"Moooore... MORE!"[/i] (To say with a low voice and very heavy breathing). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What does a DM owe his players?/ Are the rules written in stone?
Top