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*TTRPGs General
What does a DM owe his players?/ Are the rules written in stone?
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<blockquote data-quote="Hussar" data-source="post: 2916692" data-attributes="member: 22779"><p>And that's perfectly fine. OTOH, there are many DM's out there who trust their players more to not feel the need to have such an iron grip. And, there are a number of players out there who will abuse that trust. I have zero problems with handing the players the DMG when creating higher level characters.</p><p></p><p>It's their character after all. If they feel like they need item X and not Y, who am I to disagree. The wealth tables in the DMG are not particularly high. You would never see a 10th level character with a holy avenger for example. It's simply WAY out of his price range. </p><p></p><p>I've been playing the World's Largest Dungeon for almost a year now. Just had session 46 today actually. In that time, I've permanently whacked 11 PC's. Each time, they came back with wealth equivalent to their level. They handed me a character sheet, ran any non-SRD items past me and away we went.</p><p></p><p>The game is not overpowered, I've had zero problems with the players running amok. If anything, the PC's are getting their asses handed to them more often than not. And that's with the Goliath fighter and the Orc barbarian both with strengths in the mid twenties. They are min/maxed to their hearts content. I don't care.</p><p></p><p>In the end, it doesn't matter how much you min/max, fiddle with items, whatever. The dice will favour the DM every time in a long enough span. Whacked the Goliath fighter today as a matter of fact. We'll see if he gets raised or not as to whether we have a permanent death number 12 on the list. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I've realized one very important thing in running the WLD. The idea that balance is precarious in 3e is completely removed from my experience. The idea that the players can mickey mouse the system to the point where I can't challenge them is simply not true IME. I run the WLD as written with few to no changes. I don't up the difficulties and I still whack PC's every 4 sessions. And that's with 5 PC's, all at the appropriate level.</p><p></p><p>Now YMMV of course. And I understand that. Maybe my lot just isn't as good at min/maxing as yours. That could certainly be true. But, I'm sorry, I find it MUCH easier just to trust my players and my own ability to challenge whatever they can throw at me than to try to micromanage ever element in the game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2916692, member: 22779"] And that's perfectly fine. OTOH, there are many DM's out there who trust their players more to not feel the need to have such an iron grip. And, there are a number of players out there who will abuse that trust. I have zero problems with handing the players the DMG when creating higher level characters. It's their character after all. If they feel like they need item X and not Y, who am I to disagree. The wealth tables in the DMG are not particularly high. You would never see a 10th level character with a holy avenger for example. It's simply WAY out of his price range. I've been playing the World's Largest Dungeon for almost a year now. Just had session 46 today actually. In that time, I've permanently whacked 11 PC's. Each time, they came back with wealth equivalent to their level. They handed me a character sheet, ran any non-SRD items past me and away we went. The game is not overpowered, I've had zero problems with the players running amok. If anything, the PC's are getting their asses handed to them more often than not. And that's with the Goliath fighter and the Orc barbarian both with strengths in the mid twenties. They are min/maxed to their hearts content. I don't care. In the end, it doesn't matter how much you min/max, fiddle with items, whatever. The dice will favour the DM every time in a long enough span. Whacked the Goliath fighter today as a matter of fact. We'll see if he gets raised or not as to whether we have a permanent death number 12 on the list. :) I've realized one very important thing in running the WLD. The idea that balance is precarious in 3e is completely removed from my experience. The idea that the players can mickey mouse the system to the point where I can't challenge them is simply not true IME. I run the WLD as written with few to no changes. I don't up the difficulties and I still whack PC's every 4 sessions. And that's with 5 PC's, all at the appropriate level. Now YMMV of course. And I understand that. Maybe my lot just isn't as good at min/maxing as yours. That could certainly be true. But, I'm sorry, I find it MUCH easier just to trust my players and my own ability to challenge whatever they can throw at me than to try to micromanage ever element in the game. [/QUOTE]
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What does a DM owe his players?/ Are the rules written in stone?
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