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What does a DM owe his players?/ Are the rules written in stone?
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<blockquote data-quote="Felix" data-source="post: 2916842" data-attributes="member: 3929"><p>Not an accusation: DMs interested interested in a great deal of control at the beginning of character creation are often interested in maintaining that level of control during play. I like a bit of freedom, myself. And I don't think a +1 sword or a +2 armor are really going to break or imbalance anything.</p><p></p><p></p><p>Meh. So does saying, "Everyone at 4th level gets 5,400 gp worth of equipment, with no single magic item worth more than 2,700 gp". I mean, what is that really? One +1 weapon, a +1 armor, +1 shield, and some potions. It's not going to break anything and you throw players (whose character you are about to try to kill) a friggin bone.</p><p></p><p></p><p>100 gp pearl? Valid.</p><p></p><p>Scroll making? Why is a wizard making a scroll to <em>Identify</em> when he won't have to spend XP to just memorize the spell? I mentioned the 125 gp price of a scroll to note that it would be <em>much</em> cheaper for the PCs to figure a way to cast it on their own.</p><p></p><p>Fixed cost of roof over head. Isn't he getting provided this by the caravan owner he's working for? Isn't he getting <em>paid</em> for being there? What cost does he have? Or is he part of the caravan administration?</p><p></p><p>Secretary/Servant. A valet costs 2 sp/ day to hire in the DMG. A 6 gp price increase would pay for <em>one month's</em> service. Or do the NPCs price gouge the wizard as well?</p><p></p><p>Retirement. Very forward thinking. He can have his 100gp extra cost to retire on as long as he forfeits his share of the loot we reap from adventuring. Or do you starve the PCs there as well as price gouging them?</p><p></p><p>Pocket money. 10 gp is pocket money. 100 gp is absurd. He's already making 100 gp easy when he casts <em>Identify</em> from a spell slot; isn't this where his pocket money comes from?</p></blockquote><p></p>
[QUOTE="Felix, post: 2916842, member: 3929"] Not an accusation: DMs interested interested in a great deal of control at the beginning of character creation are often interested in maintaining that level of control during play. I like a bit of freedom, myself. And I don't think a +1 sword or a +2 armor are really going to break or imbalance anything. Meh. So does saying, "Everyone at 4th level gets 5,400 gp worth of equipment, with no single magic item worth more than 2,700 gp". I mean, what is that really? One +1 weapon, a +1 armor, +1 shield, and some potions. It's not going to break anything and you throw players (whose character you are about to try to kill) a friggin bone. 100 gp pearl? Valid. Scroll making? Why is a wizard making a scroll to [i]Identify[/i] when he won't have to spend XP to just memorize the spell? I mentioned the 125 gp price of a scroll to note that it would be [i]much[/i] cheaper for the PCs to figure a way to cast it on their own. Fixed cost of roof over head. Isn't he getting provided this by the caravan owner he's working for? Isn't he getting [i]paid[/i] for being there? What cost does he have? Or is he part of the caravan administration? Secretary/Servant. A valet costs 2 sp/ day to hire in the DMG. A 6 gp price increase would pay for [i]one month's[/i] service. Or do the NPCs price gouge the wizard as well? Retirement. Very forward thinking. He can have his 100gp extra cost to retire on as long as he forfeits his share of the loot we reap from adventuring. Or do you starve the PCs there as well as price gouging them? Pocket money. 10 gp is pocket money. 100 gp is absurd. He's already making 100 gp easy when he casts [i]Identify[/i] from a spell slot; isn't this where his pocket money comes from? [/QUOTE]
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