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What does a DM owe his players?/ Are the rules written in stone?
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<blockquote data-quote="Felix" data-source="post: 2918095" data-attributes="member: 3929"><p>To what purpose? It makes sense that they have equipent if they as characters made it to 10th level, unless as I said before, they were robbed, captured, <em>Raised</em> or some other situation which would leave them destitute.</p><p></p><p>There's just no good reason to strip them of equipment if you simply plan on handing out equipment anyways. It's so easy to balance magic items because of the pricing system it's not funny, and after handing out all these items, you then have to rationalize why they didn't have any, then found 40 of them, then found only one or two per adventure after that.</p><p></p><p>I don't see the virtue.</p><p></p><p>Especially if you're looking to see how the character "balance" by starting some with nothing, and starting others with Holy Avengers and Griffon Summoning Helms. You'll only see how much butt the HA can kick while the others stand around.</p><p></p><p></p><p>Firstly, with Craft Magic Arms and Armor, he can make weapons and shields for the party that, yes, cost quite a bit, but will net him so much more cash he can afford more than one CR1 spear trap.</p><p></p><p>Secondly, whose side are you on? You're increasing the cost the PCs must pay for <em>Identifies</em>, making sure they don't have much cash at all (2000 bank roll, likely all spent on mundane equipment), and then saying you're doing it so your NPC can afford a spear trap? Throw the PCs a bone. If you want the wizard to have a spear trap, just give him a spear trap; nobody will care that he didn't get the money for it out of the pockets of the PCs. It just seems like you're penalizing the PCs for the benefit of an NPC with no other reason than you think the Wizard would do that.</p><p></p><p>Ok, but man, that wizard would <em>not</em> be my friend. Hey, if his alignment is Chaotic Jerk, then go ahead.</p><p></p><p></p><p>Is that all he does, cast <em>Identify</em>? I don't know his relationship with the caravan master, so I can't tell you how much he gets paid, or if he is invested in the caravan. Would you elaborate please?</p><p></p><p>Secondly, forget rent.</p><p></p><p>Simple House: 1000gp -- Cheaper than a Spear Trap!</p><p>Grand House: 5000gp -- The profit from enchanting one +3 equivalent weapon.</p><p>Tower: 50,000gp -- It'll take a while. How long has he been at it?</p><p></p><p>And that's disregarding, <em>Rope Trick, Leomund's Tiny Hut</em>, and <em>Leomund's Secure Shelter</em>, in all of which he can stay for free.</p><p></p><p></p><p>You deny PCs wealth, then increase NPC prices so your NPC can build a library. Not good DMing.</p><p></p><p></p><p>Magic does not exist in the real world. The DMG has very nicely laid out for us the standard costs of hiring casters so that we don't have to make comparisons to doctors and lawyers.</p><p></p><p></p><p>He's 10th level. By the time he gets around to needing 1st level slots to save his life, he's already in it past his neck.</p><p></p><p>And. Wizards can leave spell slots open to fill them with spells later on in the day. So at the end of the day he can take 15 minutes to memorize two <em>Identify</em> spells and cast 'em.</p><p></p><p></p><p>175 gp. And why do you care more about the cash flow of an NPC wizard than you do about charging your PCs the equivalent of 500gp from what DethStryke said?</p><p></p><p></p><p>That's how the DMG came up with 200 GP. Is that price somehow "too low" that you can't possibly go by the book's recommendations?</p><p></p><p></p><p>Again, why is 200 gp too low? And making it 300 gp in coin, or 500 gp in items suddenly makes it "a realistic model of world economics"?</p><p></p><p></p><p>Absolutely. When I play a wizard, I play them haughty, miserly, standoffish and prude. And I make sure that I take a bit of each haul and spend it purchasing books for a private library and tower somewhere. And I make sure than the other characters know that I'm the most valuable asset the party has, and should be protected at all costs... and then I back it up by slinging spells.</p><p></p><p>But that's a PC. Fel is an <em>N</em>PC, and as much as it might be neat for you to come up with all the cool things he does with his money, I can assure you the players don't really care that much. Especially if it's coming from their pockets.</p><p></p><p></p><p>Try doing that for your players.</p><p></p><p>Without charging them 500gp to identify the stuff once they earn their reward.</p></blockquote><p></p>
[QUOTE="Felix, post: 2918095, member: 3929"] To what purpose? It makes sense that they have equipent if they as characters made it to 10th level, unless as I said before, they were robbed, captured, [i]Raised[/i] or some other situation which would leave them destitute. There's just no good reason to strip them of equipment if you simply plan on handing out equipment anyways. It's so easy to balance magic items because of the pricing system it's not funny, and after handing out all these items, you then have to rationalize why they didn't have any, then found 40 of them, then found only one or two per adventure after that. I don't see the virtue. Especially if you're looking to see how the character "balance" by starting some with nothing, and starting others with Holy Avengers and Griffon Summoning Helms. You'll only see how much butt the HA can kick while the others stand around. Firstly, with Craft Magic Arms and Armor, he can make weapons and shields for the party that, yes, cost quite a bit, but will net him so much more cash he can afford more than one CR1 spear trap. Secondly, whose side are you on? You're increasing the cost the PCs must pay for [i]Identifies[/i], making sure they don't have much cash at all (2000 bank roll, likely all spent on mundane equipment), and then saying you're doing it so your NPC can afford a spear trap? Throw the PCs a bone. If you want the wizard to have a spear trap, just give him a spear trap; nobody will care that he didn't get the money for it out of the pockets of the PCs. It just seems like you're penalizing the PCs for the benefit of an NPC with no other reason than you think the Wizard would do that. Ok, but man, that wizard would [i]not[/i] be my friend. Hey, if his alignment is Chaotic Jerk, then go ahead. Is that all he does, cast [i]Identify[/i]? I don't know his relationship with the caravan master, so I can't tell you how much he gets paid, or if he is invested in the caravan. Would you elaborate please? Secondly, forget rent. Simple House: 1000gp -- Cheaper than a Spear Trap! Grand House: 5000gp -- The profit from enchanting one +3 equivalent weapon. Tower: 50,000gp -- It'll take a while. How long has he been at it? And that's disregarding, [i]Rope Trick, Leomund's Tiny Hut[/i], and [i]Leomund's Secure Shelter[/i], in all of which he can stay for free. You deny PCs wealth, then increase NPC prices so your NPC can build a library. Not good DMing. Magic does not exist in the real world. The DMG has very nicely laid out for us the standard costs of hiring casters so that we don't have to make comparisons to doctors and lawyers. He's 10th level. By the time he gets around to needing 1st level slots to save his life, he's already in it past his neck. And. Wizards can leave spell slots open to fill them with spells later on in the day. So at the end of the day he can take 15 minutes to memorize two [i]Identify[/i] spells and cast 'em. 175 gp. And why do you care more about the cash flow of an NPC wizard than you do about charging your PCs the equivalent of 500gp from what DethStryke said? That's how the DMG came up with 200 GP. Is that price somehow "too low" that you can't possibly go by the book's recommendations? Again, why is 200 gp too low? And making it 300 gp in coin, or 500 gp in items suddenly makes it "a realistic model of world economics"? Absolutely. When I play a wizard, I play them haughty, miserly, standoffish and prude. And I make sure that I take a bit of each haul and spend it purchasing books for a private library and tower somewhere. And I make sure than the other characters know that I'm the most valuable asset the party has, and should be protected at all costs... and then I back it up by slinging spells. But that's a PC. Fel is an [i]N[/i]PC, and as much as it might be neat for you to come up with all the cool things he does with his money, I can assure you the players don't really care that much. Especially if it's coming from their pockets. Try doing that for your players. Without charging them 500gp to identify the stuff once they earn their reward. [/QUOTE]
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