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General Tabletop Discussion
*TTRPGs General
What does a DM owe his players?/ Are the rules written in stone?
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<blockquote data-quote="Harmon" data-source="post: 2918496" data-attributes="member: 24357"><p>“What does a GM owe his Players?” Without reading the post (which I have) the title just annoys the hell out of me.</p><p></p><p>A GM owes his Players nothing. They should be thankful they have a GM that is willing to put in the effort. </p><p></p><p>To answer your question though (IMHO)- alert your Players as to your campaign intent. </p><p></p><p>Few years back I did the old bait and switch campaign, because I wanted no one prepared for what I had in mind. The campaign died, very quickly, the Players were completely thrown by the campaign and could not recover in time to save the campaign. In recourse I started just plainly telling my Players everything I have planned for my campaigns. Plots, some hooks, etc. Course that might have something to do with why I am no longer GMing, but that is beside the point I suppose. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>To shorten my response- let your Players know your intent, they should be more then happy to just be involved in a campaign, to know that you have put dozens of hours into what takes then just a couple to go through (I generally figure about 2-5 hours per hour of play for prep time).</p><p></p><p>Good luck, and hope all goes well for you and your campaign. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Harmon, post: 2918496, member: 24357"] “What does a GM owe his Players?” Without reading the post (which I have) the title just annoys the hell out of me. A GM owes his Players nothing. They should be thankful they have a GM that is willing to put in the effort. To answer your question though (IMHO)- alert your Players as to your campaign intent. Few years back I did the old bait and switch campaign, because I wanted no one prepared for what I had in mind. The campaign died, very quickly, the Players were completely thrown by the campaign and could not recover in time to save the campaign. In recourse I started just plainly telling my Players everything I have planned for my campaigns. Plots, some hooks, etc. Course that might have something to do with why I am no longer GMing, but that is beside the point I suppose. :( To shorten my response- let your Players know your intent, they should be more then happy to just be involved in a campaign, to know that you have put dozens of hours into what takes then just a couple to go through (I generally figure about 2-5 hours per hour of play for prep time). Good luck, and hope all goes well for you and your campaign. ;) [/QUOTE]
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What does a DM owe his players?/ Are the rules written in stone?
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