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What does a Martial Artist do?
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<blockquote data-quote="GMMichael" data-source="post: 6571847" data-attributes="member: 6685730"><p>This has me thinking of <a href="https://youtu.be/CubZLldV10E?t=2m" target="_blank">Virtua Fighter 2</a> - especially the mantis fighter and the drunken master. The unusual-timing aspect has me thinking that the Martial Arts perk might be required to make parries against opponents who make unarmed attacks and also have the Martial Artist perk.</p><p></p><p></p><p>This has potential! The "combined action" rule in the game allows for better attacks, but only during a character's turn, and unarmed attacks are 1d4 by default. So if he's adding his extra action to a combined action, the martial artist gets a per-round damage bump up to 2d4 - which is avoidable if the opponent wants/can afford to use another defense on it.</p><p></p><p></p><p>This is what I was looking at, and you're touching on the inherent value of unarmed attacks; as long as you can move, you always have them. Inherent disadvantage (not emulated in the game): unarmed attacks have poor range.</p><p></p><p>What about a more peaceful approach? (I know, "martial" art.) Is there a benefit that martial artists have over non-martial artists, that doesn't necessarily relate to attacks and defenses?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6571847, member: 6685730"] This has me thinking of [URL="https://youtu.be/CubZLldV10E?t=2m"]Virtua Fighter 2[/URL] - especially the mantis fighter and the drunken master. The unusual-timing aspect has me thinking that the Martial Arts perk might be required to make parries against opponents who make unarmed attacks and also have the Martial Artist perk. This has potential! The "combined action" rule in the game allows for better attacks, but only during a character's turn, and unarmed attacks are 1d4 by default. So if he's adding his extra action to a combined action, the martial artist gets a per-round damage bump up to 2d4 - which is avoidable if the opponent wants/can afford to use another defense on it. This is what I was looking at, and you're touching on the inherent value of unarmed attacks; as long as you can move, you always have them. Inherent disadvantage (not emulated in the game): unarmed attacks have poor range. What about a more peaceful approach? (I know, "martial" art.) Is there a benefit that martial artists have over non-martial artists, that doesn't necessarily relate to attacks and defenses? [/QUOTE]
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